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General Tabletop Discussion
*TTRPGs General
The Neverending Cycle of Player Turnaround
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<blockquote data-quote="kitsune9" data-source="post: 5529777" data-attributes="member: 18507"><p>I have had players leave through other commitments and such and I'm thinking of letting another player go because he doesn't seem committed to playing much of the game anymore.</p><p></p><p>Anyways, if the players drop to the point that it's difficult to run a campaign, I will end the campaign, recruit new players and then do a new campaign.</p><p></p><p>For example, I started out my campaign with about six different players but off-and-on got whittled down to just three core players and the fourth one who shows up whenever. I'll run the campaign with the three players, but if another one quits, then that's it for the campaign, find new players to get the table back up to six and start a new campaign.</p><p></p><p>If the campaign is in low-levels, I'll introduce new players mid-stream into the game, but if they're high levels, I hold off.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5529777, member: 18507"] I have had players leave through other commitments and such and I'm thinking of letting another player go because he doesn't seem committed to playing much of the game anymore. Anyways, if the players drop to the point that it's difficult to run a campaign, I will end the campaign, recruit new players and then do a new campaign. For example, I started out my campaign with about six different players but off-and-on got whittled down to just three core players and the fourth one who shows up whenever. I'll run the campaign with the three players, but if another one quits, then that's it for the campaign, find new players to get the table back up to six and start a new campaign. If the campaign is in low-levels, I'll introduce new players mid-stream into the game, but if they're high levels, I hold off. [/QUOTE]
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