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The New 4e Class Patterns and what is missing
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<blockquote data-quote="Cadfan" data-source="post: 3980903" data-attributes="member: 40961"><p>R&C mentioned ranged attack spells. If these select out specific targets, that's striking. If they're area of effect, that's controlling.</p><p></p><p>Really, outside the PHB, I expect to see a bit more role overlap. I like Dreamchaser's way of putting things. Don't think of a class as having one role and one role only. Think of them having a proclivity for certain roles. </p><p></p><p>Imagine that maybe we gave every class 10 points, to divide up amongst the various roles. </p><p></p><p>Fighters might be Defender: 9, Controller 1, because they mostly defend, aren't fast enough to get into position to strike, don't have healing or group benefit abilities, but do have a little bit of ability to control areas of the battlefield they can reach with their weapons. After all, there's a bit of overlap between battlefield control, and defending- specifically, the overlap is the threatened squares of the defender.</p><p></p><p>A Paladin might be Defender 8, Leader 2. Too slow to be a striker, fewer attack of opportunity type abilities that would let him fake being a shortrange controller if necessary, but with some group benefits like smites that release invigorating energies to his allies, making him a minor Leader.</p><p></p><p>So how's druid measure up here? If they do what I'm kind of expecting, they'll drop area of effect elemental attacks on enemies at range. At close quarters, they'll turn into an animal and bite people. They'll probably have some minor healing powers, because those are too iconic to lose- though they may not be in-combat healing powers.</p><p></p><p>So I'm not seeing too much striking, unless I'm wrong about the nature of the ranged attacks. I'm seeing a bit of defending, and a bit of controlling. And a tiny dollop of leading. Lets say, Defender 5, Controller 4, Leader 1?</p><p></p><p>Individual builds may vary, of course.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3980903, member: 40961"] R&C mentioned ranged attack spells. If these select out specific targets, that's striking. If they're area of effect, that's controlling. Really, outside the PHB, I expect to see a bit more role overlap. I like Dreamchaser's way of putting things. Don't think of a class as having one role and one role only. Think of them having a proclivity for certain roles. Imagine that maybe we gave every class 10 points, to divide up amongst the various roles. Fighters might be Defender: 9, Controller 1, because they mostly defend, aren't fast enough to get into position to strike, don't have healing or group benefit abilities, but do have a little bit of ability to control areas of the battlefield they can reach with their weapons. After all, there's a bit of overlap between battlefield control, and defending- specifically, the overlap is the threatened squares of the defender. A Paladin might be Defender 8, Leader 2. Too slow to be a striker, fewer attack of opportunity type abilities that would let him fake being a shortrange controller if necessary, but with some group benefits like smites that release invigorating energies to his allies, making him a minor Leader. So how's druid measure up here? If they do what I'm kind of expecting, they'll drop area of effect elemental attacks on enemies at range. At close quarters, they'll turn into an animal and bite people. They'll probably have some minor healing powers, because those are too iconic to lose- though they may not be in-combat healing powers. So I'm not seeing too much striking, unless I'm wrong about the nature of the ranged attacks. I'm seeing a bit of defending, and a bit of controlling. And a tiny dollop of leading. Lets say, Defender 5, Controller 4, Leader 1? Individual builds may vary, of course. [/QUOTE]
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