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The New 4th Edition God-Killing Rules
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<blockquote data-quote="Logan_Bonner" data-source="post: 4555469" data-attributes="member: 54782"><p>I'd like to address a couple of Shemeska's comments, because they tie into the philosophy we had designing deities for 4E. </p><p></p><p></p><p></p><p>Tiamat is set up to be at the absolute upper end of fightable monsters. She's level 35, which should make for an incredibly difficult fight even for 30th-level characters, but she's absolutely meant to be within reach. If a deity is too tough for PCs to take on, sure, there's no point in statting up that deity. But we're talking about Tiamat, who we consider to be defeatable through combat. The numbers aren't arbitrarily large, and we took pains to make sure a fight against her wouldn't be impossible.</p><p></p><p></p><p></p><p>The <em>discorporation</em> ability of deities, and the sidebar that lists some ways you might be able to actually kill the god, is designed to avoid having a deity battle be a "mundane standup fight." You can't just jump in and kill a deity on a whim: You'll go through entire adventures late in the game just to get the tools you need if you really want to destroy a god, and you'll be carrying those tools to the true culmination of your campaign. Killing a god IS A BIG DEAL and doing so is the defining end point of an entire campaign. We didn't design this to let parties hop from domain to domain, slaughtering deity after deity. That's not the point. The point is making it so the final battle really is the final battle, and feels like a worthy end after years of play and 30 levels of adventure.</p></blockquote><p></p>
[QUOTE="Logan_Bonner, post: 4555469, member: 54782"] I'd like to address a couple of Shemeska's comments, because they tie into the philosophy we had designing deities for 4E. Tiamat is set up to be at the absolute upper end of fightable monsters. She's level 35, which should make for an incredibly difficult fight even for 30th-level characters, but she's absolutely meant to be within reach. If a deity is too tough for PCs to take on, sure, there's no point in statting up that deity. But we're talking about Tiamat, who we consider to be defeatable through combat. The numbers aren't arbitrarily large, and we took pains to make sure a fight against her wouldn't be impossible. The [I]discorporation[/I] ability of deities, and the sidebar that lists some ways you might be able to actually kill the god, is designed to avoid having a deity battle be a "mundane standup fight." You can't just jump in and kill a deity on a whim: You'll go through entire adventures late in the game just to get the tools you need if you really want to destroy a god, and you'll be carrying those tools to the true culmination of your campaign. Killing a god IS A BIG DEAL and doing so is the defining end point of an entire campaign. We didn't design this to let parties hop from domain to domain, slaughtering deity after deity. That's not the point. The point is making it so the final battle really is the final battle, and feels like a worthy end after years of play and 30 levels of adventure. [/QUOTE]
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