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The New 4th Edition God-Killing Rules
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<blockquote data-quote="Merlin the Tuna" data-source="post: 4555783" data-attributes="member: 55638"><p>I think you're right here, except that Greek, Roman, and Norse gods all come from places well west of Israel. That is to say, I want to give you a gold star, but I also want to give you a map. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I do really like how this is set up though. I'm not a fan of having pantheons large enough to have deities to spare, but including quests to weaken the deity's abilities makes them way more scalable -- if you can bring the quest down from fetching the chalice of fire from the Elemental Chaos to fetching the chalice of fire from the heart of the largest volcano in the western mountains, you can bring killing the deity down from a 30th level task to a 10th level task, if you're the sort of person that doesn't care for high level play.</p><p></p><p>Including quests (and multiple ideas, which helps considerably) means that you can <em>have</em> invincible unkillable gods <em>until</em> you have made a lengthy adventure to weaken them and make them <em>however much weaker suits your fancy</em>. Maybe that means you deign to give them a stat block. Maybe that means you make their stat block weaker. Maybe you use this to mimic the Time of Troubles. Maybe you turn Thor into just another big dude with a hammer. Maybe you turn him into a wiener dude with a hammer and a bad wrist. The point is, this is support for a giant PLOT button whose power is limited only by your own fragile little psyche.</p><p></p><p>In fact, I'm going to go so far as to say "Shemska, what in the name of gravy are you talking about?" This is, to my knowledge, the first time the game has explicitly supported gods as <em>anything but</em> big monsters at the end of a dungeon. Something about Lolth having 84 hp in first edition springs to mind.</p></blockquote><p></p>
[QUOTE="Merlin the Tuna, post: 4555783, member: 55638"] I think you're right here, except that Greek, Roman, and Norse gods all come from places well west of Israel. That is to say, I want to give you a gold star, but I also want to give you a map. :p I do really like how this is set up though. I'm not a fan of having pantheons large enough to have deities to spare, but including quests to weaken the deity's abilities makes them way more scalable -- if you can bring the quest down from fetching the chalice of fire from the Elemental Chaos to fetching the chalice of fire from the heart of the largest volcano in the western mountains, you can bring killing the deity down from a 30th level task to a 10th level task, if you're the sort of person that doesn't care for high level play. Including quests (and multiple ideas, which helps considerably) means that you can [I]have[/I] invincible unkillable gods [I]until[/I] you have made a lengthy adventure to weaken them and make them [I]however much weaker suits your fancy[/I]. Maybe that means you deign to give them a stat block. Maybe that means you make their stat block weaker. Maybe you use this to mimic the Time of Troubles. Maybe you turn Thor into just another big dude with a hammer. Maybe you turn him into a wiener dude with a hammer and a bad wrist. The point is, this is support for a giant PLOT button whose power is limited only by your own fragile little psyche. In fact, I'm going to go so far as to say "Shemska, what in the name of gravy are you talking about?" This is, to my knowledge, the first time the game has explicitly supported gods as [I]anything but[/I] big monsters at the end of a dungeon. Something about Lolth having 84 hp in first edition springs to mind. [/QUOTE]
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