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The New 4th Edition God-Killing Rules
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<blockquote data-quote="Shemeska" data-source="post: 4556962" data-attributes="member: 11697"><p>Do you think that more players will want to fight evil gods and thus need a statblock for them versus games featuring non evil or even good non-deific antagonists for whom the support is rather slim at this point? God slaying is probably a pretty small fraction of the D&D playerbase. Beyond that, I can't say I particularly like the rather one sided "play the game the way -we- play the game" approach in which there's good and super good and they're only supposed to fight evil and super evil. It's a bit shallow IMO, but obviously you guys felt differently.</p><p></p><p></p><p></p><p>Again I have to disagree with that. The list of 'who are you capable of killing' ends up being populated almost entirely by the list of 'who does the game say you are supposed to be fighting under its playstyle mandates'. Rather makes it difficult to have moral ambiguity in campaign conflicts when the evil spectrum is weighted to be targets by design [and I won't get into conflating chaos with evil, or law with good, that's another debate entirely].</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4556962, member: 11697"] Do you think that more players will want to fight evil gods and thus need a statblock for them versus games featuring non evil or even good non-deific antagonists for whom the support is rather slim at this point? God slaying is probably a pretty small fraction of the D&D playerbase. Beyond that, I can't say I particularly like the rather one sided "play the game the way -we- play the game" approach in which there's good and super good and they're only supposed to fight evil and super evil. It's a bit shallow IMO, but obviously you guys felt differently. Again I have to disagree with that. The list of 'who are you capable of killing' ends up being populated almost entirely by the list of 'who does the game say you are supposed to be fighting under its playstyle mandates'. Rather makes it difficult to have moral ambiguity in campaign conflicts when the evil spectrum is weighted to be targets by design [and I won't get into conflating chaos with evil, or law with good, that's another debate entirely]. [/QUOTE]
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