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The New 4th Edition God-Killing Rules
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<blockquote data-quote="justanobody" data-source="post: 4556984" data-attributes="member: 70778"><p>That sounds more like someone sticking their fingers in their ears because they don't want to hear someone say that they want to play the bad guys that fight the good guys.</p><p></p><p>Where really is the dichotomy of good and evil/bad if thee is no chance o fighting them both?</p><p></p><p>It puts more emphasis on alignment and what they mean to say that the PCs are only and always the good guys, and the enemies are then by default always the bad guys, and mistakes cannot be made because of the perfect alignment oppositions.</p><p></p><p>No monster should take more than a single page to write up. If you are allowed to fight one, you should be allowed to fight all, and for those wanting to create their own deities, evil or good, they should have a frame of reference within the game rules for doing so, and that means they need to see both sides of the equation, even if the players are always meant to be good, and fighting the evils of the Rainbow Brite word.</p><p></p><p>That doesn't mean it doesn't take space to include these things, but deities should be in their campaign specific materials, as well as the generic deities book for those deities that are generic. If you only have the time to make one deity to fight against, why did you waste the time doing that, because you know people will want more, and how do you know if two are balanced against each other if you only have one to weigh in on?</p><p></p><p>I don't think the widest audience wants to be the goody-two shoes fighting all the naughtiness in the world. I think throughout the game the widest audience wants to be able to choose rather than be railroaded by anyone (DM, company, another player, etc).</p></blockquote><p></p>
[QUOTE="justanobody, post: 4556984, member: 70778"] That sounds more like someone sticking their fingers in their ears because they don't want to hear someone say that they want to play the bad guys that fight the good guys. Where really is the dichotomy of good and evil/bad if thee is no chance o fighting them both? It puts more emphasis on alignment and what they mean to say that the PCs are only and always the good guys, and the enemies are then by default always the bad guys, and mistakes cannot be made because of the perfect alignment oppositions. No monster should take more than a single page to write up. If you are allowed to fight one, you should be allowed to fight all, and for those wanting to create their own deities, evil or good, they should have a frame of reference within the game rules for doing so, and that means they need to see both sides of the equation, even if the players are always meant to be good, and fighting the evils of the Rainbow Brite word. That doesn't mean it doesn't take space to include these things, but deities should be in their campaign specific materials, as well as the generic deities book for those deities that are generic. If you only have the time to make one deity to fight against, why did you waste the time doing that, because you know people will want more, and how do you know if two are balanced against each other if you only have one to weigh in on? I don't think the widest audience wants to be the goody-two shoes fighting all the naughtiness in the world. I think throughout the game the widest audience wants to be able to choose rather than be railroaded by anyone (DM, company, another player, etc). [/QUOTE]
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