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The New 4th Edition God-Killing Rules
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<blockquote data-quote="Obryn" data-source="post: 4557086" data-attributes="member: 11821"><p>Huh? I'm perplexed how this even relates to what I wrote at all.</p><p></p><p>And there's not much for high-level play yet, period. Most everything is concentrating on levels 1-20.</p><p></p><p></p><p>I repeat - "Huh?"</p><p></p><p>This isn't about CR/ECL/anything. I was explaining why you don't need stats to have two gods fighting one another, in response to your point.</p><p></p><p></p><p></p><p>If a DM is one of a tiny handful who wants their characters to fight Pelor, he can make up the stats. Really, 4e has good guidelines to start with, and he can use Tiamat and Orcus as examples. Once again, I don't think there's an onus on the designers to stat out every god that anyone might want stats for at any point. They're concentrating on the most likely ones.</p><p></p><p>And what the heck do you mean by this...</p><p></p><p></p><p>How has 4e removed any ability to create any story elements?</p><p></p><p></p><p>Whaaa?</p><p></p><p>Gamers can create whatever games they want. WotC, on the other hand, can and should only produce supplements that will sell, and people who want to run unusual games might need to make up a few stat blocks. I have yet to see WotC commanding you to play Good characters.</p><p></p><p>I don't see how this is even remotely surprising. Much like with your exact-scale crouching dwarf minis, the designers cannot and should not cater to every corner-case.</p><p></p><p>There will probably be an "Evil PCs" supplement eventually. Alternately, some third party can make one with the GSL.</p><p></p><p></p><p>:facepalm:</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4557086, member: 11821"] Huh? I'm perplexed how this even relates to what I wrote at all. And there's not much for high-level play yet, period. Most everything is concentrating on levels 1-20. I repeat - "Huh?" This isn't about CR/ECL/anything. I was explaining why you don't need stats to have two gods fighting one another, in response to your point. If a DM is one of a tiny handful who wants their characters to fight Pelor, he can make up the stats. Really, 4e has good guidelines to start with, and he can use Tiamat and Orcus as examples. Once again, I don't think there's an onus on the designers to stat out every god that anyone might want stats for at any point. They're concentrating on the most likely ones. And what the heck do you mean by this... How has 4e removed any ability to create any story elements? Whaaa? Gamers can create whatever games they want. WotC, on the other hand, can and should only produce supplements that will sell, and people who want to run unusual games might need to make up a few stat blocks. I have yet to see WotC commanding you to play Good characters. I don't see how this is even remotely surprising. Much like with your exact-scale crouching dwarf minis, the designers cannot and should not cater to every corner-case. There will probably be an "Evil PCs" supplement eventually. Alternately, some third party can make one with the GSL. :facepalm: -O [/QUOTE]
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