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The New 4th Edition God-Killing Rules
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<blockquote data-quote="Rutilus" data-source="post: 4662538" data-attributes="member: 82434"><p><span style="color: Sienna"><strong>Forgive the thread necromancy but, I feel now that Open Grave has released with Vecna's stats, this thread needs resurgence. </strong></span></p><p><span style="color: Sienna"><strong></strong></span></p><p><span style="color: Sienna"><strong>With that said, I'm starting to wonder about this so called "market" for good aligned or unaligned campaigns or games that WotC adamantly gives as the reason for excluding good aligned stat blocks and the like. I just don't see how it's possible that a <em>majority</em> of the market cares not for evil aligned campaigns. </strong></span></p><p><span style="color: Sienna"><strong></strong></span></p><p><span style="color: Sienna"><strong>As an example, as a GM/DM who likes to test the waters of his players, I opted to ask about and try out an evil campaign about 8 months ago. Amazingly, I had an overwhelming # of players asking me to join the campaign (upwards of a dozen), and all of them knowledgable on the idea that; </strong></span></p><p><span style="color: Sienna"><strong>a) their would be trouble with each other because well (as the most recent evil article on WotC clarifies), evil doesn't get along with evil, & </strong></span></p><p><span style="color: Sienna"><strong>b) They would be fighting the "good guys"; good dragons, good people, good gods, etc.</strong></span></p><p><span style="color: Sienna"><strong></strong></span></p><p><span style="color: Sienna"><strong>That being said, it makes me wonder if it's that their really isn't a market for it; or if it's just that WotC doesn't have the resources available to deal with both sides of the equation.</strong></span></p><p><span style="color: Sienna"><strong></strong></span></p><p><span style="color: Sienna"><strong>Personally, after having tried that idea out, I would love to run an evil campaign where, for example, the PC's ultimate goal is to stop the gods of Celestia from killing their evil god (insert name here) because the PC's evil god stepped out of line. The last portion of the campaign would require them to actually sneak into Celestia, and find someway to kill one of it's gods, whether Bahamut or Moradin, so as to destabilize the plane itself and allow their god to continue his or her deeds with impunity. </strong></span></p><p><span style="color: Sienna"><strong></strong></span></p><p><span style="color: Sienna"><strong>I know for a <em>fact</em> that id have at least 8 players onboard immediately If I started this campaign right now. So yes, although justanybody lost perspective on the goal of his responses (and in general), I have to agree with him to an extent. The market, at least from my experience and experimentation, is quite there, and not as small as WotC makes it look. Why not cater a bit more to it than their doing now? Give Pelor, Bahamut, Moradin, and Ioun, and any other non evil god stat blocks, or at the very least, fight-able aspects. I think it would go a longer ways than they imagine to appeasing the masses.</strong></span></p><p><span style="color: Sienna"><strong></strong></span></p></blockquote><p></p>
[QUOTE="Rutilus, post: 4662538, member: 82434"] [COLOR=Sienna][B]Forgive the thread necromancy but, I feel now that Open Grave has released with Vecna's stats, this thread needs resurgence. With that said, I'm starting to wonder about this so called "market" for good aligned or unaligned campaigns or games that WotC adamantly gives as the reason for excluding good aligned stat blocks and the like. I just don't see how it's possible that a [I]majority[/I] of the market cares not for evil aligned campaigns. As an example, as a GM/DM who likes to test the waters of his players, I opted to ask about and try out an evil campaign about 8 months ago. Amazingly, I had an overwhelming # of players asking me to join the campaign (upwards of a dozen), and all of them knowledgable on the idea that; a) their would be trouble with each other because well (as the most recent evil article on WotC clarifies), evil doesn't get along with evil, & b) They would be fighting the "good guys"; good dragons, good people, good gods, etc. That being said, it makes me wonder if it's that their really isn't a market for it; or if it's just that WotC doesn't have the resources available to deal with both sides of the equation. Personally, after having tried that idea out, I would love to run an evil campaign where, for example, the PC's ultimate goal is to stop the gods of Celestia from killing their evil god (insert name here) because the PC's evil god stepped out of line. The last portion of the campaign would require them to actually sneak into Celestia, and find someway to kill one of it's gods, whether Bahamut or Moradin, so as to destabilize the plane itself and allow their god to continue his or her deeds with impunity. I know for a [I]fact[/I] that id have at least 8 players onboard immediately If I started this campaign right now. So yes, although justanybody lost perspective on the goal of his responses (and in general), I have to agree with him to an extent. The market, at least from my experience and experimentation, is quite there, and not as small as WotC makes it look. Why not cater a bit more to it than their doing now? Give Pelor, Bahamut, Moradin, and Ioun, and any other non evil god stat blocks, or at the very least, fight-able aspects. I think it would go a longer ways than they imagine to appeasing the masses. [/B][/COLOR] [/QUOTE]
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