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The New 4th Edition God-Killing Rules
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<blockquote data-quote="Rutilus" data-source="post: 4662624" data-attributes="member: 82434"><p><span style="color: Sienna"><strong></strong></span></p><p><span style="color: Sienna"><strong>Well the thing is, the old "super-powerful" ones can't be that much more powerful than the post level 30 creatures we have now or they start contradicting the articles and fluff they've created thus far. I mean, for example, what reason do the gods have to continually watch over Mual-tar the Thunder Serpent with their legions of angels if their powerful enough to take it on? Anything past level 40 should be able to take Mual-Tar on without much of a problem whatsoever. Why leave it chained with possibility of breaking free and regaining it's own original, "we need three super gods to take on this guy!" power levels?</strong></span></p><p><span style="color: Sienna"><strong></strong></span></p><p><span style="color: Sienna"><strong>I've also been arguing against their lack of Bane stats in the Wizards forums for a few days now. I'm still under the impression that they just didn't "feel like" posting Bane's stats. Bane not being fightable through normal means because his stats are too powerful still doesn't mean they needed to consider the idea then dismiss it beause they "felt" we as dm's and players didn't "need" them. If their already making the article, then put everything you know should be in it, whether you feel the readers need it or not. Let the reader make that decision. "Oh it's impossible to fight him"; riiight, because DM's have no say in what players can't or cannot do in their games...<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></strong></span></p><p><span style="color: Sienna"><strong></strong></span></p></blockquote><p></p>
[QUOTE="Rutilus, post: 4662624, member: 82434"] [COLOR=Sienna][B] Well the thing is, the old "super-powerful" ones can't be that much more powerful than the post level 30 creatures we have now or they start contradicting the articles and fluff they've created thus far. I mean, for example, what reason do the gods have to continually watch over Mual-tar the Thunder Serpent with their legions of angels if their powerful enough to take it on? Anything past level 40 should be able to take Mual-Tar on without much of a problem whatsoever. Why leave it chained with possibility of breaking free and regaining it's own original, "we need three super gods to take on this guy!" power levels? I've also been arguing against their lack of Bane stats in the Wizards forums for a few days now. I'm still under the impression that they just didn't "feel like" posting Bane's stats. Bane not being fightable through normal means because his stats are too powerful still doesn't mean they needed to consider the idea then dismiss it beause they "felt" we as dm's and players didn't "need" them. If their already making the article, then put everything you know should be in it, whether you feel the readers need it or not. Let the reader make that decision. "Oh it's impossible to fight him"; riiight, because DM's have no say in what players can't or cannot do in their games...:erm: [/B][/COLOR] [/QUOTE]
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