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The New 4th Edition God-Killing Rules
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<blockquote data-quote="Rutilus" data-source="post: 4663061" data-attributes="member: 82434"><p><strong><span style="color: Sienna">Yea but, when you get to levels 30+, you can see that a single level is already quite a power loss. Take Orcus and then Tiamat and Vecna for example. Yeah, they have similar stats, but Orcus wishes he could take on level 30 adventurers alone the way Tiamat can.</span></strong> <span style="color: Sienna"><strong>And he can't negate damage from level 20 or below randoms either.</strong></span></p><p></p><p></p><p><strong><span style="color: Sienna">The Bane article explains that they were evenly matched, and that the deities were simply just completely disorganized. And yes to Bane stats; that's the reason I brought this thread back, lol.</span></strong></p><p></p><p></p><p><span style="color: Sienna"><strong>Well yes, it does, but it also asks the question, if the gods KNOW a primordial is slowly being set loose because they have their own angels watching it in an isolated prison in the elemental chaos, then why aren't they at least traveling there to re-bind him (because as the Bane article explains, they don't want to kill the primordials)? The answer is because it's too dangerous for them. I mean, the Bane article explained what happened when he killed his brother; they all went there "together" to stop Bane. So from that alone we can infer that the greater gods aren't SOO much more powerful than gods like Vecna and Tiamat. </strong></span></p><p><span style="color: Sienna"><strong></strong></span></p><p><span style="color: Sienna"><strong>Which of course brings us back to the original question; where's Banes stats?</strong></span> <strong><span style="color: Sienna">They gave us XP up to level 40 in the DMG, they should live up to their own expectations at the very least, even if it means catering to the home-brewers (which I might add are a huge portion of the purchasing power for WotC in this area, besides Magic the Gathering of course).</span></strong></p><p></p><p></p><p><span style="color: Sienna"><strong>Well there's 11 really specific things in my venue where I run my D&D campaigns and mods that would like to give some good gods a thumping (my players, obviously, lol). And no reason or reward? How about usurping THEIR power? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></strong></span></p><p></p><p></p><p><span style="color: Sienna"><strong>Well, I don't know about the people in the area of the person you responded too, but players around here, Kendall, South Florida (U.S), love the idea of playing evil characters. So much so that the DM's around here often have to reign them in when they make unaligned characters. They just really like it.</strong></span></p></blockquote><p></p>
[QUOTE="Rutilus, post: 4663061, member: 82434"] [B][COLOR=Sienna]Yea but, when you get to levels 30+, you can see that a single level is already quite a power loss. Take Orcus and then Tiamat and Vecna for example. Yeah, they have similar stats, but Orcus wishes he could take on level 30 adventurers alone the way Tiamat can.[/COLOR][/B] [COLOR=Sienna][B]And he can't negate damage from level 20 or below randoms either.[/B][/COLOR] [B][COLOR=Sienna]The Bane article explains that they were evenly matched, and that the deities were simply just completely disorganized. And yes to Bane stats; that's the reason I brought this thread back, lol.[/COLOR][/B] [COLOR=Sienna][B]Well yes, it does, but it also asks the question, if the gods KNOW a primordial is slowly being set loose because they have their own angels watching it in an isolated prison in the elemental chaos, then why aren't they at least traveling there to re-bind him (because as the Bane article explains, they don't want to kill the primordials)? The answer is because it's too dangerous for them. I mean, the Bane article explained what happened when he killed his brother; they all went there "together" to stop Bane. So from that alone we can infer that the greater gods aren't SOO much more powerful than gods like Vecna and Tiamat. Which of course brings us back to the original question; where's Banes stats?[/B][/COLOR] [B][COLOR=Sienna]They gave us XP up to level 40 in the DMG, they should live up to their own expectations at the very least, even if it means catering to the home-brewers (which I might add are a huge portion of the purchasing power for WotC in this area, besides Magic the Gathering of course).[/COLOR][/B] [COLOR=Sienna][B]Well there's 11 really specific things in my venue where I run my D&D campaigns and mods that would like to give some good gods a thumping (my players, obviously, lol). And no reason or reward? How about usurping THEIR power? :confused:[/B][/COLOR] [COLOR=Sienna][B]Well, I don't know about the people in the area of the person you responded too, but players around here, Kendall, South Florida (U.S), love the idea of playing evil characters. So much so that the DM's around here often have to reign them in when they make unaligned characters. They just really like it.[/B][/COLOR] [/QUOTE]
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