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*Pathfinder & Starfinder
The new and improved assassin
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<blockquote data-quote="RangerWickett" data-source="post: 1657728" data-attributes="member: 63"><p>I've always been opposed 'instant death' attacks as a mechanic. The rules already have a way for determining when you die, hit points, and hit points are fairly stable. But when you let a single die roll determine a character's survival, whether he's at 200 hit points or 10, it messes with the system.</p><p></p><p>I'd much rather do the assassin so that whenever he meets the requirements for his death attack, instead of requiring a Fort save, the attack does 1 point of Constitution damage for each die of sneak attack. Or maybe it just does an extra +5d6 damage, plus an additional +1d6 for every 2 levels of assassin. That way a rogue 10/assassin 10 would do +20d6 damage on a death attack. </p><p></p><p>Your average rogue 5/assassin 1 would still dole out +9d6 sneak attack damage. An average of 35 damage, assuming he's using a shortsword. True, it won't kill a 6th level fighter, but usually the DC of the normal Death Attack Fort save wouldn't kill the fighter either.</p><p></p><p>Or how about this? For every round of observation, double the number sneak attack damage dice, to a maximum of 3 rounds observation. So a rogue 5/assassin 1 could just do a normal +4d6 sneak attack, or spend a round observing without being seen to do +8d6, or two rounds for +12d6, or three rounds for +16d6. Wait. That means a rogue 10/assassin 10 would be dealing +40d6 damage. Hrm. Might it be a bit too much? No, probably not.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1657728, member: 63"] I've always been opposed 'instant death' attacks as a mechanic. The rules already have a way for determining when you die, hit points, and hit points are fairly stable. But when you let a single die roll determine a character's survival, whether he's at 200 hit points or 10, it messes with the system. I'd much rather do the assassin so that whenever he meets the requirements for his death attack, instead of requiring a Fort save, the attack does 1 point of Constitution damage for each die of sneak attack. Or maybe it just does an extra +5d6 damage, plus an additional +1d6 for every 2 levels of assassin. That way a rogue 10/assassin 10 would do +20d6 damage on a death attack. Your average rogue 5/assassin 1 would still dole out +9d6 sneak attack damage. An average of 35 damage, assuming he's using a shortsword. True, it won't kill a 6th level fighter, but usually the DC of the normal Death Attack Fort save wouldn't kill the fighter either. Or how about this? For every round of observation, double the number sneak attack damage dice, to a maximum of 3 rounds observation. So a rogue 5/assassin 1 could just do a normal +4d6 sneak attack, or spend a round observing without being seen to do +8d6, or two rounds for +12d6, or three rounds for +16d6. Wait. That means a rogue 10/assassin 10 would be dealing +40d6 damage. Hrm. Might it be a bit too much? No, probably not. [/QUOTE]
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