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General Tabletop Discussion
*Dungeons & Dragons
The New and Improved Fighter and six subclasses
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<blockquote data-quote="Sadrik" data-source="post: 6669174" data-attributes="member: 14506"><p>Yes, I agree. There was a strong push for a mechanically valid simple fighter. In this it takes a different approach, it says a simple fighter is not an option. You get a little complexity in each subclass (if maneuvers are considered complex - I am not convinced they are). </p><p></p><p></p><p></p><p></p><p>I would not grant every maneuver to every class. My concept here is to provide specialized maneuver lists at the subclass level (perhaps too much). Certainly the list of maneuvers would be controlled at the class level. By giving spells to nearly every other class it does not necessarily kill the wizard? I think not. In this case, if they are given to other classes then this will not kill the fighter. I feel maneuvers can cover class specific abilities. </p><p></p><p>To spin this discussion in a little different way. I am also very interested in trying to develop the various subclasses into something that can be selected for any class. Not sure how my class fits that bill, perhaps for a different thread. Concept being that if you wanted an otherworldly patron you could be a fighter. If you wanted to be an assassin and a barbarian you could. If you wanted to be a devotee of the storm domain and a ranger you could. This is a difficult thing to accomplish but conceptually I think this would be amazing.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6669174, member: 14506"] Yes, I agree. There was a strong push for a mechanically valid simple fighter. In this it takes a different approach, it says a simple fighter is not an option. You get a little complexity in each subclass (if maneuvers are considered complex - I am not convinced they are). I would not grant every maneuver to every class. My concept here is to provide specialized maneuver lists at the subclass level (perhaps too much). Certainly the list of maneuvers would be controlled at the class level. By giving spells to nearly every other class it does not necessarily kill the wizard? I think not. In this case, if they are given to other classes then this will not kill the fighter. I feel maneuvers can cover class specific abilities. To spin this discussion in a little different way. I am also very interested in trying to develop the various subclasses into something that can be selected for any class. Not sure how my class fits that bill, perhaps for a different thread. Concept being that if you wanted an otherworldly patron you could be a fighter. If you wanted to be an assassin and a barbarian you could. If you wanted to be a devotee of the storm domain and a ranger you could. This is a difficult thing to accomplish but conceptually I think this would be amazing. [/QUOTE]
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