Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The New and Improved Fighter and six subclasses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6669203" data-attributes="member: 1465"><p>It didn't kill the Wizard because:</p><p></p><p>(1) Nobody was ever given the access to such wide areas of capabilities through spells as the Wizard (except the Sorcerer, but who is always just a variant). The problem is that as wide as the set of Maneuvers you can design, they will always be mostly combat tricks. </p><p>(2) If you tried to use the Wizard as a 'level-dipping class' you wouldn't keep up with higher level spells, so single-class Wizard remained a very good choice, with plenty of room for creating lots of totally different characters within the same class.</p><p>(3) No other class was really a "Wizard, plus something else", while Barbarian, Ranger and Paladin are often seen as "Fighter, plus something else".</p><p></p><p>There was one thing that killed the Wizard however, and that's prestige classes. At least in the sense that when they were available in a game, it was rare to see someone stay just a plain Wizard, exactly because prestige classes were always "Wizard, plus something else".</p><p></p><p>With the 3e Fighter the problem was, it was always more interesting to stop progressing and take another class, because anyway it didn't have anything unique to look for after Weapon Specialization.</p><p></p><p></p><p></p><p>Yes I agree, this is something I even wrote feedback about during the playtest years, saying that WotC should have tried to use a regular structure for subclasses, i.e. have the subclasses of ALL classes start at level 3 and grant benefits at the same levels. This would have made it a lot more easier to swap or even mix'n'match subclasses between classes.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6669203, member: 1465"] It didn't kill the Wizard because: (1) Nobody was ever given the access to such wide areas of capabilities through spells as the Wizard (except the Sorcerer, but who is always just a variant). The problem is that as wide as the set of Maneuvers you can design, they will always be mostly combat tricks. (2) If you tried to use the Wizard as a 'level-dipping class' you wouldn't keep up with higher level spells, so single-class Wizard remained a very good choice, with plenty of room for creating lots of totally different characters within the same class. (3) No other class was really a "Wizard, plus something else", while Barbarian, Ranger and Paladin are often seen as "Fighter, plus something else". There was one thing that killed the Wizard however, and that's prestige classes. At least in the sense that when they were available in a game, it was rare to see someone stay just a plain Wizard, exactly because prestige classes were always "Wizard, plus something else". With the 3e Fighter the problem was, it was always more interesting to stop progressing and take another class, because anyway it didn't have anything unique to look for after Weapon Specialization. Yes I agree, this is something I even wrote feedback about during the playtest years, saying that WotC should have tried to use a regular structure for subclasses, i.e. have the subclasses of ALL classes start at level 3 and grant benefits at the same levels. This would have made it a lot more easier to swap or even mix'n'match subclasses between classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The New and Improved Fighter and six subclasses
Top