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<blockquote data-quote="Merudo" data-source="post: 7572348" data-attributes="member: 6938027"><p>If Toll the Dead + Spiritual Weapon both land, that will be 14 damage on average. </p><p></p><p>For comparison a single attack from a Maul will typically do 2d6+3+1.32 = 11.32 damage in a round. With Polearm Master it's 1d10+1d4+6+1.3 = 15.3 damage a round. That's roughly as much as the Cleric does with Spiritual Weapon + Cantrip, although that doesn't include Maneuvers.</p><p></p><p>Also, you are not counting the damage improvement from Bless that I mentioned.</p><p></p><p>Suppose you bless three fighters who each hit 60% of the time without the spell. You raise their accuracy from 60% to 72.5% each. That's about a 20% increase in expected damage for each Fighter. So right off the bat, even if you don't do anything else, Blessing the party improves the damage by roughly 60% of a Fighter.</p><p></p><p> This can easily offset the advantage of Maneuvers (or other Fighter archetypes)</p><p></p><p>And other Cleric have their own bag of trick. The Nature Cleric can Shillelagh, the Arcana Cleric can Green Flame Blade / Booming Blade, Grave Cleric can Path to the Grave, Light can blast, Order gives other Fighters extra attacks. Only Life, Knowledge & Trickery don't add to DPS in some ways.</p><p></p><p>The Cleric is strong.</p></blockquote><p></p>
[QUOTE="Merudo, post: 7572348, member: 6938027"] If Toll the Dead + Spiritual Weapon both land, that will be 14 damage on average. For comparison a single attack from a Maul will typically do 2d6+3+1.32 = 11.32 damage in a round. With Polearm Master it's 1d10+1d4+6+1.3 = 15.3 damage a round. That's roughly as much as the Cleric does with Spiritual Weapon + Cantrip, although that doesn't include Maneuvers. Also, you are not counting the damage improvement from Bless that I mentioned. Suppose you bless three fighters who each hit 60% of the time without the spell. You raise their accuracy from 60% to 72.5% each. That's about a 20% increase in expected damage for each Fighter. So right off the bat, even if you don't do anything else, Blessing the party improves the damage by roughly 60% of a Fighter. This can easily offset the advantage of Maneuvers (or other Fighter archetypes) And other Cleric have their own bag of trick. The Nature Cleric can Shillelagh, the Arcana Cleric can Green Flame Blade / Booming Blade, Grave Cleric can Path to the Grave, Light can blast, Order gives other Fighters extra attacks. Only Life, Knowledge & Trickery don't add to DPS in some ways. The Cleric is strong. [/QUOTE]
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