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<blockquote data-quote="Hussar" data-source="post: 7572741" data-attributes="member: 22779"><p>As far as ranger/fighter comparisons go, I'd point out two things:</p><p></p><p>1. As soon as you miss by 2, Precision Strike no longer guarantees a hit. It's entirely possible that you will miss with every one of them. And, you only get 4 Precision strikes, or 5 by higher level, so the maximum effectiveness it can possibly have is 4 hits/short rest. Since, in a 20 round adventuring day, you are making 26 attacks ( presuming 2 short rests - a big presumption), the absolute best you could do is convert 12 misses. And, it's far more likely that it's only going to work about 50% of the time. So, you go from 17 hits standard (66% hit rate) to hitting about 22 times. Those extra 5 hits just aren't going to make up the difference.</p><p></p><p>2. Hunters mark lasts for an hour. If we're going to give the fighter his absolute best results, then the ranger should never lose an attack for casting HM. There's no reason he can't cast it before a fight, or at the beginning of one fight and it lasts for multiple encounters.</p><p></p><p>Look, I know that people are convinced that fighters are damage kings. To me, it's white room theory crafting that does not reflect what actually happens at the table. The fighter is, at best, equal to other fighter classes and is generally overall weaker.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7572741, member: 22779"] As far as ranger/fighter comparisons go, I'd point out two things: 1. As soon as you miss by 2, Precision Strike no longer guarantees a hit. It's entirely possible that you will miss with every one of them. And, you only get 4 Precision strikes, or 5 by higher level, so the maximum effectiveness it can possibly have is 4 hits/short rest. Since, in a 20 round adventuring day, you are making 26 attacks ( presuming 2 short rests - a big presumption), the absolute best you could do is convert 12 misses. And, it's far more likely that it's only going to work about 50% of the time. So, you go from 17 hits standard (66% hit rate) to hitting about 22 times. Those extra 5 hits just aren't going to make up the difference. 2. Hunters mark lasts for an hour. If we're going to give the fighter his absolute best results, then the ranger should never lose an attack for casting HM. There's no reason he can't cast it before a fight, or at the beginning of one fight and it lasts for multiple encounters. Look, I know that people are convinced that fighters are damage kings. To me, it's white room theory crafting that does not reflect what actually happens at the table. The fighter is, at best, equal to other fighter classes and is generally overall weaker. [/QUOTE]
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