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The New Class Tiers
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<blockquote data-quote="Autumn Bask" data-source="post: 7573447" data-attributes="member: 6986805"><p>These my votes for Tier 1. However, after that, I think it's very difficult to judge.</p><p></p><p><strong>Tier 1: Life Cleric, Any Bard, Moon and Shepherd Druid</strong></p><p><em>My reasoning: These classes are all incredibly effective in their own right, while also being able to provide vital utility, and boosts to the party's overall combat effectiveness.</em></p><p><strong>Life Cleric: </strong>Guidance and Bless will make your party love you, and your insane healing output will only cement that further. And with proficiency in Heavy Armor, your survivability ain't half bad, which is important, because smart enemies will undoubtedly try to focus you. And once Spiritual Weapon comes online, your individual damage becomes pretty good, too. </p><p><strong>Any Bard:</strong> Bardic Inspiration to make everyone better at things (or enemies worse, depending on the bard). You have access to some healing spells and Faerie Fire. Expertise + Jack of All Trades gives you a Rogue's utility, and you're still a Full Spellcaster. </p><p><strong>Moon Druid:</strong> Barbarians are great. Druids are great. You're basically both. Really, the benefit of Moon Druid is that you're a full caster with two huge pools of HP in reserve. Although levels 1-4 are about as broken as people say they are. Level 10, also great. Elemental forms are awesome. You also get Entangle, Faerie Fire, Moonbeam, and Healing Spirit, which are all amazing spells almost on par with many of the Cleric's. </p><p><strong>Shepherd Druid:</strong> Same spells and out of combat versatility as a Moon Druid, with less personal tankiness, but a very nice assortment of auras and amazing summoning potential. And this is assuming the DM chooses what you summon, which isn't necessarily the case.</p><p></p><p><em>Notes: Of these, Bard is the most unreliable, Moon Druid is the tankiest, Life Cleric is the most game-defining, and Shepherd Druid is the most potentially broken.</em></p><p></p><p>If I had to do a Tier 1.5, I would probably say: </p><p><strong>Non-Life Clerics, Diviner and Evoker Wizards, Battlemaster Fighter, Ancestral Guardian and Totem Barbarians, Gloom Stalker Ranger, Hexblade Warlock, and Swashbuckler Rogue</strong></p><p></p><p>But those are just off the top of my head.</p></blockquote><p></p>
[QUOTE="Autumn Bask, post: 7573447, member: 6986805"] These my votes for Tier 1. However, after that, I think it's very difficult to judge. [B]Tier 1: Life Cleric, Any Bard, Moon and Shepherd Druid[/B] [I]My reasoning: These classes are all incredibly effective in their own right, while also being able to provide vital utility, and boosts to the party's overall combat effectiveness.[/I] [B]Life Cleric: [/B]Guidance and Bless will make your party love you, and your insane healing output will only cement that further. And with proficiency in Heavy Armor, your survivability ain't half bad, which is important, because smart enemies will undoubtedly try to focus you. And once Spiritual Weapon comes online, your individual damage becomes pretty good, too. [B]Any Bard:[/B] Bardic Inspiration to make everyone better at things (or enemies worse, depending on the bard). You have access to some healing spells and Faerie Fire. Expertise + Jack of All Trades gives you a Rogue's utility, and you're still a Full Spellcaster. [B]Moon Druid:[/B] Barbarians are great. Druids are great. You're basically both. Really, the benefit of Moon Druid is that you're a full caster with two huge pools of HP in reserve. Although levels 1-4 are about as broken as people say they are. Level 10, also great. Elemental forms are awesome. You also get Entangle, Faerie Fire, Moonbeam, and Healing Spirit, which are all amazing spells almost on par with many of the Cleric's. [B]Shepherd Druid:[/B] Same spells and out of combat versatility as a Moon Druid, with less personal tankiness, but a very nice assortment of auras and amazing summoning potential. And this is assuming the DM chooses what you summon, which isn't necessarily the case. [I]Notes: Of these, Bard is the most unreliable, Moon Druid is the tankiest, Life Cleric is the most game-defining, and Shepherd Druid is the most potentially broken.[/I] If I had to do a Tier 1.5, I would probably say: [B]Non-Life Clerics, Diviner and Evoker Wizards, Battlemaster Fighter, Ancestral Guardian and Totem Barbarians, Gloom Stalker Ranger, Hexblade Warlock, and Swashbuckler Rogue[/B] But those are just off the top of my head. [/QUOTE]
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