Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The New Class Tiers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Autumn Bask" data-source="post: 7574011" data-attributes="member: 6986805"><p>So, let's summarize:</p><p></p><p><strong>Diviner Wizard</strong></p><p> - D6 Hit Die</p><p> - No Armor or Weapon Proficiencies</p><p> - Arcane Recovery (1-2 Extra Spell Slots per day)</p><p> - Ritual Caster</p><p> - Find Familiar</p><p> - Divination Dice (2)</p><p></p><p><strong>Lore Bard</strong></p><p> - D8 Hit Die</p><p> - Light Armor and Crossbow Proficiencies</p><p> - Bardic Inspiration (4d6)</p><p> - Expertise (2)</p><p> - Jack of All Trades</p><p> - Cutting Words</p><p> - Healing Spells</p><p></p><p><strong>Valor Bard</strong></p><p> - D8 Hit Die</p><p> - Medium Armor, Shields, and Martial Weapons</p><p> - Bardic Inspiration (4d6)</p><p> - Expertise (2)</p><p> - Jack of All Trades</p><p> - Healing Spells</p><p></p><p>For me, it's the healing spells that tip things over the edge. Being able to bring an ally back into the fight immediately after they're downed is invaluable. Especially since Tier 1 is when everyone is at their most vulnerable. </p><p></p><p>However, I can see an argument for Detect Magic (ritual) + Find Familiar giving the Wizard a comparable Exploration pillar to the Bard's Social pillar.</p><p></p><p>However, I can see an argument (dammit, repetition) for Diviner Wizard (and the Diviner Subclass only) moving into Tier 1, just because of how good Divination Dice are. However, I think that advantage becomes significantly less pronounced once things move into Tier 2, where I would move them back down to Tier 1.5 (wow, that is a little confusing).</p><p></p><p>EDIT: A better explanation for why I value healing so highly, is that I consider healer to be a party role, and if a class cannot fill it, that is a severe mark against their versatility compared to any class that can.</p></blockquote><p></p>
[QUOTE="Autumn Bask, post: 7574011, member: 6986805"] So, let's summarize: [B]Diviner Wizard[/B] - D6 Hit Die - No Armor or Weapon Proficiencies - Arcane Recovery (1-2 Extra Spell Slots per day) - Ritual Caster - Find Familiar - Divination Dice (2) [B]Lore Bard[/B] - D8 Hit Die - Light Armor and Crossbow Proficiencies - Bardic Inspiration (4d6) - Expertise (2) - Jack of All Trades - Cutting Words - Healing Spells [B]Valor Bard[/B] - D8 Hit Die - Medium Armor, Shields, and Martial Weapons - Bardic Inspiration (4d6) - Expertise (2) - Jack of All Trades - Healing Spells For me, it's the healing spells that tip things over the edge. Being able to bring an ally back into the fight immediately after they're downed is invaluable. Especially since Tier 1 is when everyone is at their most vulnerable. However, I can see an argument for Detect Magic (ritual) + Find Familiar giving the Wizard a comparable Exploration pillar to the Bard's Social pillar. However, I can see an argument (dammit, repetition) for Diviner Wizard (and the Diviner Subclass only) moving into Tier 1, just because of how good Divination Dice are. However, I think that advantage becomes significantly less pronounced once things move into Tier 2, where I would move them back down to Tier 1.5 (wow, that is a little confusing). EDIT: A better explanation for why I value healing so highly, is that I consider healer to be a party role, and if a class cannot fill it, that is a severe mark against their versatility compared to any class that can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The New Class Tiers
Top