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General Tabletop Discussion
*Dungeons & Dragons
The New Class Tiers
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<blockquote data-quote="FrogReaver" data-source="post: 7574056" data-attributes="member: 6795602"><p>I'm going to stay in tier 1 for now. I do think you are wrong about tier 2 as well.</p><p></p><p>Your biggest decision point seems to be lack of healing. There are 2 parts to healing. Out of combat recovery and in combat direct healing.</p><p></p><p>A wizard with rope trick and later leomunds tiny hut covers the first part very well. So I want to focus on the in combat healing options.</p><p></p><p>Generally in combat healing is the least efficient thing you can do. You are almost always better off having used your spellslot earlier in the fight in a way that would have prevented the in combat healing needing to be done in the first place. </p><p></p><p>However, random stuff happens and people will go down eventually. When that happens someone needs to be able to heal. But as long as one or 2 players have even a light form of healing then that need is met. </p><p></p><p>Classes that get ally healing:</p><p>Bard</p><p>Cleric</p><p>Druid</p><p>Paladin</p><p>Ranger</p><p>Sorcerer (Divine Soul)</p><p>Warlock (Celestial Pact)</p><p>Anyone with the Healer Feat.</p><p></p><p>That's a ton of class and subclass options that get healing. There's a good chance you'll have 1-2 of those characters in your game. If you do then having more in combat healers is redundant and not nearly as important. </p><p></p><p>If you don't then I'm all far it being important. Bard healing is a great fit there (and probably more important than anything the wizard is bringing). Then again the healer feat on any character is a great fit too. It covers the in combat healing role well enough. (By the way, the healer feat is a surprisingly good choice for a tier 1 wizard).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7574056, member: 6795602"] I'm going to stay in tier 1 for now. I do think you are wrong about tier 2 as well. Your biggest decision point seems to be lack of healing. There are 2 parts to healing. Out of combat recovery and in combat direct healing. A wizard with rope trick and later leomunds tiny hut covers the first part very well. So I want to focus on the in combat healing options. Generally in combat healing is the least efficient thing you can do. You are almost always better off having used your spellslot earlier in the fight in a way that would have prevented the in combat healing needing to be done in the first place. However, random stuff happens and people will go down eventually. When that happens someone needs to be able to heal. But as long as one or 2 players have even a light form of healing then that need is met. Classes that get ally healing: Bard Cleric Druid Paladin Ranger Sorcerer (Divine Soul) Warlock (Celestial Pact) Anyone with the Healer Feat. That's a ton of class and subclass options that get healing. There's a good chance you'll have 1-2 of those characters in your game. If you do then having more in combat healers is redundant and not nearly as important. If you don't then I'm all far it being important. Bard healing is a great fit there (and probably more important than anything the wizard is bringing). Then again the healer feat on any character is a great fit too. It covers the in combat healing role well enough. (By the way, the healer feat is a surprisingly good choice for a tier 1 wizard). [/QUOTE]
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