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<blockquote data-quote="Mercurius" data-source="post: 5354768" data-attributes="member: 59082"><p>Good points, Scribble. I am an example of someone who doesn't buy certain books because I'm just as happy to get the updates. What don't I buy? Anything that is specific to character building, such as the <em>Power</em> books. I have 23 4E hardcovers on my shelf, which means I haven't bought 13 of the 4E hardcovers. Here is how they split up: </p><p></p><p><strong>What I own (23): </strong><em>Player's Handbook 1-</em><em>3; Dungeon Master's Guide 1-</em><em>2; Monster Manuals 1-3; Draconomicon 1-2; Manual of the Planes; The Plane Above; The Plane Below; Underdark; Open Grave; Dungeon Delve; Demonomicon; Adventurer's Vault; Forgotten Realms Campaign Guide; Eberron Campaign Guide; Dark Sun Campaign Guide; Dark Sun Creature Catalog; Tomb of Horrors.</em> </p><p></p><p><strong>What I don't own (13): </strong><em>Martial Power 1-2; Arcane Power; Divine Power; Primal Power; Psionic Power; Dragon Magazine Annual; Dungeon Magazine Annual; Revenge of the Giants; Forgotten Realms Player's Guide; Eberron Player's Guide; Adventurer's Vault 2; Player's Strategy Guide.</em></p><p></p><p>As you can see, most of what I don't own is stuff that can be had via DDI - actually, everything except the <em>Giants </em>book and the <em>Player's Strategy Guide </em>is available as DDI content, and even largely outside of the Compendium. </p><p></p><p>At one point I did own <em>Martial Power </em>but I never used it, nor did my players, so I sent it packing on a trade on RPG.Net. It is mainly used for character design and advancement, most of which they do through DDI. My players will read whatever hard-copy book has their actual class in it, but in terms of leveling up and creating a new character, there is really no need for the <em>Power </em>books.</p><p></p><p>The campaign settings and theme books haven't been put online and don't translate that well to computer format. Maybe I'm old school, but I just don't see browsing a PDF or an ebook of, say, <em>The Dark Sun Campaign Guide </em>to be anywhere near as useful or satisfying as having a hard-copy in hand. The same goes for <em>Underdark </em>and the other theme books.</p><p></p><p>Now would I have bought the <em>Power </em>books if there was no DDI? Maybe, probably even--or at least some of them. But I might have been (or even still be) more inclined if they were in softcover, even digest, format - and thus cheaper. But for anything requiring frequent browsing--whether a core rulebook with classes, a campaign guide, or theme book--I much prefer a full-sized hardcover or box set. We'll see how well the monster format translates to <em>Monster Vault.</em></p><p><em> </em></p><p><em></em>I write all of this <strong>not</strong> because I think WotC should cater to my personal tastes, but because as someone who has purchased two-thirds of the 4E hardcovers--at a total MSRP of over $700--my tastes mean something, and I think are a good example of why many people aren't buying certain books.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5354768, member: 59082"] Good points, Scribble. I am an example of someone who doesn't buy certain books because I'm just as happy to get the updates. What don't I buy? Anything that is specific to character building, such as the [I]Power[/I] books. I have 23 4E hardcovers on my shelf, which means I haven't bought 13 of the 4E hardcovers. Here is how they split up: [B]What I own (23): [/B][I]Player's Handbook 1-[/I][I]3; Dungeon Master's Guide 1-[/I][I]2; Monster Manuals 1-3; Draconomicon 1-2; Manual of the Planes; The Plane Above; The Plane Below; Underdark; Open Grave; Dungeon Delve; Demonomicon; Adventurer's Vault; Forgotten Realms Campaign Guide; Eberron Campaign Guide; Dark Sun Campaign Guide; Dark Sun Creature Catalog; Tomb of Horrors.[/I] [B]What I don't own (13): [/B][I]Martial Power 1-2; Arcane Power; Divine Power; Primal Power; Psionic Power; Dragon Magazine Annual; Dungeon Magazine Annual; Revenge of the Giants; Forgotten Realms Player's Guide; Eberron Player's Guide; Adventurer's Vault 2; Player's Strategy Guide.[/I] As you can see, most of what I don't own is stuff that can be had via DDI - actually, everything except the [I]Giants [/I]book and the [I]Player's Strategy Guide [/I]is available as DDI content, and even largely outside of the Compendium. At one point I did own [I]Martial Power [/I]but I never used it, nor did my players, so I sent it packing on a trade on RPG.Net. It is mainly used for character design and advancement, most of which they do through DDI. My players will read whatever hard-copy book has their actual class in it, but in terms of leveling up and creating a new character, there is really no need for the [I]Power [/I]books. The campaign settings and theme books haven't been put online and don't translate that well to computer format. Maybe I'm old school, but I just don't see browsing a PDF or an ebook of, say, [I]The Dark Sun Campaign Guide [/I]to be anywhere near as useful or satisfying as having a hard-copy in hand. The same goes for [I]Underdark [/I]and the other theme books. Now would I have bought the [I]Power [/I]books if there was no DDI? Maybe, probably even--or at least some of them. But I might have been (or even still be) more inclined if they were in softcover, even digest, format - and thus cheaper. But for anything requiring frequent browsing--whether a core rulebook with classes, a campaign guide, or theme book--I much prefer a full-sized hardcover or box set. We'll see how well the monster format translates to [I]Monster Vault. [/I]I write all of this [B]not[/B] because I think WotC should cater to my personal tastes, but because as someone who has purchased two-thirds of the 4E hardcovers--at a total MSRP of over $700--my tastes mean something, and I think are a good example of why many people aren't buying certain books. [/QUOTE]
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