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The New D&D Adventure Is - Tomb of Annihilation!
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<blockquote data-quote="The_Gunslinger658" data-source="post: 7717538" data-attributes="member: 22387"><p>I too still use FR in the D&D 3.5 era for my 5E campaign and Pathfinder campaign sprinkled with bits and pieces of Greyhawk. I include both the Greyhawk gods and Hommlet in my FR campaign because I like both of those worlds. </p><p></p><p>As for AP's, I really do not buy them, after the disaster that was HotDQ, which in itself was an interesting adventure, it just required way too much work to play out, it was basically set the players on rails and go. I like giving mt players options and they really did not care for the premises of HotDQ. Any DM worth his salt can come up with his own adventure with a Lich Lord on an island full of dinosaurs and zombies, it aint rocket science plus as the DM you are not beholden to the adventures quirks. </p><p></p><p>Now if wotc did an AP based on adventuring throughout the multi verse from level 1 to 20, I would be down for that. It would be like the players have to hunt down a piece of the Macguffin on verious parts of the multi verse to destroly a super planur threat (a Demon lord or some such trope), whoa mohammad, I can do that lol.</p><p></p><p>Scott</p></blockquote><p></p>
[QUOTE="The_Gunslinger658, post: 7717538, member: 22387"] I too still use FR in the D&D 3.5 era for my 5E campaign and Pathfinder campaign sprinkled with bits and pieces of Greyhawk. I include both the Greyhawk gods and Hommlet in my FR campaign because I like both of those worlds. As for AP's, I really do not buy them, after the disaster that was HotDQ, which in itself was an interesting adventure, it just required way too much work to play out, it was basically set the players on rails and go. I like giving mt players options and they really did not care for the premises of HotDQ. Any DM worth his salt can come up with his own adventure with a Lich Lord on an island full of dinosaurs and zombies, it aint rocket science plus as the DM you are not beholden to the adventures quirks. Now if wotc did an AP based on adventuring throughout the multi verse from level 1 to 20, I would be down for that. It would be like the players have to hunt down a piece of the Macguffin on verious parts of the multi verse to destroly a super planur threat (a Demon lord or some such trope), whoa mohammad, I can do that lol. Scott [/QUOTE]
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The New D&D Adventure Is - Tomb of Annihilation!
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