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The New D&D Adventure Is - Tomb of Annihilation!
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<blockquote data-quote="GarrettKP" data-source="post: 7717995" data-attributes="member: 6811472"><p>And I suspect for every "old coot" and every 35 year vet with your mindset I suspect there are dozens of people like me who do not have that amount of experience or the time to create a world, so these modules play a huge role in how we play D&D. </p><p></p><p>Whether we started only 10 years ago or this year, the majority of the player base are new players who want the experiences the veteran D&D players have. We want to know what the Tomb of Horrors is like to play through, or how it feels to free Barovia from Strahd, or how gratifying it is escaping from the Underdark. </p><p></p><p>And by putting out these modules that have such a legacy for inspiration WotC is scratching that itch, and also putting out something the "old coots" recognize. Even if they do not love the retread, this gives the Veterans and the Newbies some common frame of reference. Most everyone knows who Acererak is, or who Strahd and Tiamat are. </p><p></p><p>It may not be what you want for your games, but it scratches the itch for a majority of the player base, and in business you have to cater to a majority, especially when the release cycle is slower than the older days.</p></blockquote><p></p>
[QUOTE="GarrettKP, post: 7717995, member: 6811472"] And I suspect for every "old coot" and every 35 year vet with your mindset I suspect there are dozens of people like me who do not have that amount of experience or the time to create a world, so these modules play a huge role in how we play D&D. Whether we started only 10 years ago or this year, the majority of the player base are new players who want the experiences the veteran D&D players have. We want to know what the Tomb of Horrors is like to play through, or how it feels to free Barovia from Strahd, or how gratifying it is escaping from the Underdark. And by putting out these modules that have such a legacy for inspiration WotC is scratching that itch, and also putting out something the "old coots" recognize. Even if they do not love the retread, this gives the Veterans and the Newbies some common frame of reference. Most everyone knows who Acererak is, or who Strahd and Tiamat are. It may not be what you want for your games, but it scratches the itch for a majority of the player base, and in business you have to cater to a majority, especially when the release cycle is slower than the older days. [/QUOTE]
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The New D&D Adventure Is - Tomb of Annihilation!
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