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Community
General Tabletop Discussion
*Dungeons & Dragons
The New D&D Adventure Storyline Will Be Announced On June 2nd-3rd
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<blockquote data-quote="rooneg" data-source="post: 7715353" data-attributes="member: 6779504"><p>WotC is not interested in bunch of different campaign settings, with one book each. They'd rather have a bunch of realms books, most of which will be purchased by the people that are interested (or at least tollerate) the realms than have a dark sun book (purchased only by dark sun fans) and a greyhawk book (purchased only by greyhawk fans) and a dragonlance book (purchased only by dragonlance fans). They've picked a core setting that's as unobjectionable as possible in an attempt to capture the largest audience they can, and since they're the ones with the actual market data on what sells and what doesn't I'm going to go out on a limb and say they're doing it for a reason. Curse of Strahd tells us that they will do occasional books for non-realms settings, but expecting that to be the common case is crazy. They're just not interested in it.</p><p></p><p>On the "non-setting specific" side of things, the problem there is that if you want an adventure that runs through 10+ levels of play (which is the common case for WotC these days) you actually need a setting. You can't get away with generics if you need to maintain 6 months worth of play, unless you're willing to require local DMs to create a whole lot of stuff out of whole cloth, which WotC apparently doesn't want to do (some of that is because they want their HC adventures to work for Organized Play and some is a calculated attempt to market to people who want to spend minimal time prepping their campaigns, which makes sense since they already know that people who are comfortable homebrewing settings are totally capable of just homebrewing adventures as well).</p></blockquote><p></p>
[QUOTE="rooneg, post: 7715353, member: 6779504"] WotC is not interested in bunch of different campaign settings, with one book each. They'd rather have a bunch of realms books, most of which will be purchased by the people that are interested (or at least tollerate) the realms than have a dark sun book (purchased only by dark sun fans) and a greyhawk book (purchased only by greyhawk fans) and a dragonlance book (purchased only by dragonlance fans). They've picked a core setting that's as unobjectionable as possible in an attempt to capture the largest audience they can, and since they're the ones with the actual market data on what sells and what doesn't I'm going to go out on a limb and say they're doing it for a reason. Curse of Strahd tells us that they will do occasional books for non-realms settings, but expecting that to be the common case is crazy. They're just not interested in it. On the "non-setting specific" side of things, the problem there is that if you want an adventure that runs through 10+ levels of play (which is the common case for WotC these days) you actually need a setting. You can't get away with generics if you need to maintain 6 months worth of play, unless you're willing to require local DMs to create a whole lot of stuff out of whole cloth, which WotC apparently doesn't want to do (some of that is because they want their HC adventures to work for Organized Play and some is a calculated attempt to market to people who want to spend minimal time prepping their campaigns, which makes sense since they already know that people who are comfortable homebrewing settings are totally capable of just homebrewing adventures as well). [/QUOTE]
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The New D&D Adventure Storyline Will Be Announced On June 2nd-3rd
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