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General Tabletop Discussion
*Dungeons & Dragons
The New D&D Adventure Storyline Will Be Announced On June 2nd-3rd
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<blockquote data-quote="Jester David" data-source="post: 7716134" data-attributes="member: 37579"><p>The size of the adventures is likely the deciding factor. </p><p></p><p>When you're doing a small dungeon crawl or single encounter area with little story - a 32-page story - you don't need much setting. But when you're doing a 265-page adventure - one eight times the size - you need a little more setting. You can do one or two megadungeons lacking any world or story, but after that you need to do something different.</p><p></p><p>Having to invent slows things down. You have to create those old empires that left ruins or generate nations and regions. </p><p>Plus, you eventually just end up making a new setting. Nentir Vale and Mystara both started as generic setting, placeholders for the DM. Making it up just means another setting the fan base will want a setting book for.</p><p></p><p></p><p>I think that not everyone who buys the adventures end up running then. Some people just buy them to read, or for ideas. The percentage of gamers who buy the adventures is likely higher than the percentage running in the Realms. </p><p></p><p></p><p>I do think the market is small. But the market for all D&D/ RPG products is pretty small. They do seem to be selling though...</p><p></p><p>It's likely that most adventures would sell well regardless of setting. Probably. But the more a setting differs from the baseline expectations the harder it might be to sell. The more pages of the adventure you might need to devote to explaining the setting and world. </p><p>You mention how hard it is to make a generic adventure like one in the Realms fit your world. Now imagine if that's an Eberron adventure with lightning rail travel and sky ships climaxing in a battle across the rooftops of Sharn. Or Dark Sun. That's going to make it harder to use. </p><p></p><p></p><p>I imagine fans of the Realms are twice as nunmerous as other settings. But still probably less than 5%. </p><p></p><p>I expect they will do other settings eventually. After all, <em>Tales from the Yawning Portal</em> is 'set' on other worlds and <em>Curse of Strahd is in Ravenloft. Really, 2 out of the 6 have been non-FR. </em></p><p><em>But this is even assuming they'll stick with two storyline adventures each year. They might go down to one. </em></p><p><em></em></p><p><em></em></p><p><em>I expect they'll open up another setting on the Guild soon enough. </em></p><p><em></em></p><p><em>I doubt they'll license out settings again. It becomes a problematic rights issue if they decide to do a movie or novels. They did Dragonlance and Ravenloft in 3e, which were somewhat successful as 3rd Party products. But it's tricky as now the fans have no idea if the events and details of those products is "canon" or not. </em></p><p><em></em></p><p><em>There's also the question of whether or not companies would license anymore. Kobold Press has their own fantasy world (Midgard), as does Green Ronin (Freeport, plus the forthcoming Critical Role book). They don't gain much by taking a WotC world. </em></p><p><em>I'm not certain I'd want a licensed Goodman Games campaign setting. I don't recall them doing colour art ever. It would also likely be Kickstarter dependent.</em></p></blockquote><p></p>
[QUOTE="Jester David, post: 7716134, member: 37579"] The size of the adventures is likely the deciding factor. When you're doing a small dungeon crawl or single encounter area with little story - a 32-page story - you don't need much setting. But when you're doing a 265-page adventure - one eight times the size - you need a little more setting. You can do one or two megadungeons lacking any world or story, but after that you need to do something different. Having to invent slows things down. You have to create those old empires that left ruins or generate nations and regions. Plus, you eventually just end up making a new setting. Nentir Vale and Mystara both started as generic setting, placeholders for the DM. Making it up just means another setting the fan base will want a setting book for. I think that not everyone who buys the adventures end up running then. Some people just buy them to read, or for ideas. The percentage of gamers who buy the adventures is likely higher than the percentage running in the Realms. I do think the market is small. But the market for all D&D/ RPG products is pretty small. They do seem to be selling though... It's likely that most adventures would sell well regardless of setting. Probably. But the more a setting differs from the baseline expectations the harder it might be to sell. The more pages of the adventure you might need to devote to explaining the setting and world. You mention how hard it is to make a generic adventure like one in the Realms fit your world. Now imagine if that's an Eberron adventure with lightning rail travel and sky ships climaxing in a battle across the rooftops of Sharn. Or Dark Sun. That's going to make it harder to use. I imagine fans of the Realms are twice as nunmerous as other settings. But still probably less than 5%. I expect they will do other settings eventually. After all, [i]Tales from the Yawning Portal[/i] is 'set' on other worlds and [i]Curse of Strahd is in Ravenloft. Really, 2 out of the 6 have been non-FR. But this is even assuming they'll stick with two storyline adventures each year. They might go down to one. I expect they'll open up another setting on the Guild soon enough. I doubt they'll license out settings again. It becomes a problematic rights issue if they decide to do a movie or novels. They did Dragonlance and Ravenloft in 3e, which were somewhat successful as 3rd Party products. But it's tricky as now the fans have no idea if the events and details of those products is "canon" or not. There's also the question of whether or not companies would license anymore. Kobold Press has their own fantasy world (Midgard), as does Green Ronin (Freeport, plus the forthcoming Critical Role book). They don't gain much by taking a WotC world. I'm not certain I'd want a licensed Goodman Games campaign setting. I don't recall them doing colour art ever. It would also likely be Kickstarter dependent.[/i] [/QUOTE]
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The New D&D Adventure Storyline Will Be Announced On June 2nd-3rd
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