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The New D&D Book: Candlekeep Mysteries: 17 Mystery Adventures [UPDATED!]
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8169757" data-attributes="member: 6802378"><p>It talks about mysteries. It has not to be always about murders. And when I read the word "mysteries" I can't to avoid thinking about Scooby Doo and Shaggy.</p><p></p><p>And the adventures are designed for +12y DMs, they can't be too complex. </p><p></p><p>And investigations in D&D is strange. I mean theorically the best one to investigate crimes should be the rogue, but to search clues or detect liers we need the clerics because these have got the highest Wisdom. </p><p></p><p>If I am not wrong, the most-sold TTRPGs after D&D are World of Darkness and the Call of Chulthu. D&D 5th is perfect to be a dungeon-crawler, but if WotC's strategy is "don't put all the eggs in one basket" then the d20 system has to be tested to know how to allow more social interactions and investigations. How should be the XPs reward for a perfect questioning of suspect, or the interrogation of a witness or person of interest? Could a wizard's familinar with its animal senses trained to search clues or traces?</p><p></p><p>Do you remember the "week monsters" from "X-Files"? Most of them were relatively weak in D&D terms, but them to be found and catched was a true challenge for our FBI agents Mulder and Scally. And the DM also can use magic to trick players, for example if the killer is a döppelganger who changes the face.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8169757, member: 6802378"] It talks about mysteries. It has not to be always about murders. And when I read the word "mysteries" I can't to avoid thinking about Scooby Doo and Shaggy. And the adventures are designed for +12y DMs, they can't be too complex. And investigations in D&D is strange. I mean theorically the best one to investigate crimes should be the rogue, but to search clues or detect liers we need the clerics because these have got the highest Wisdom. If I am not wrong, the most-sold TTRPGs after D&D are World of Darkness and the Call of Chulthu. D&D 5th is perfect to be a dungeon-crawler, but if WotC's strategy is "don't put all the eggs in one basket" then the d20 system has to be tested to know how to allow more social interactions and investigations. How should be the XPs reward for a perfect questioning of suspect, or the interrogation of a witness or person of interest? Could a wizard's familinar with its animal senses trained to search clues or traces? Do you remember the "week monsters" from "X-Files"? Most of them were relatively weak in D&D terms, but them to be found and catched was a true challenge for our FBI agents Mulder and Scally. And the DM also can use magic to trick players, for example if the killer is a döppelganger who changes the face. [/QUOTE]
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The New D&D Book: Candlekeep Mysteries: 17 Mystery Adventures [UPDATED!]
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