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The New D&D Book: Candlekeep Mysteries: 17 Mystery Adventures [UPDATED!]
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<blockquote data-quote="Faolyn" data-source="post: 8170494" data-attributes="member: 6915329"><p>In large part, because I'm <em>also </em>a DM and worldbuilder. Info in those books that isn't the adventure might be important for me <em>now</em>, not however many years from now when the game is over. (FYI: my table rotates GMs, with one person running for a few weeks or months, then switching over to another person. And since we current have five active games, and another two are going to start soonish, it might be literally many months or even a year before a GM starts running again.)</p><p></p><p>Obviously, this isn't the case for a lot of tables, where there's only one, maybe two DMs, and the rest are always players, but for me, personally, not having access to certain info is annoying.</p><p></p><p></p><p></p><p>Exactly the point. </p><p></p><p>I generally prefer writing my own adventure, or noodling a prewritten one to unrecognizability. If I want to write an RL adventure that doesn't take place in Barovia, then having CoS as my only RL source is pointless. Setting books give you that info. Adventures don't.</p><p></p><p></p><p>While it's true that a lot of the lore is available online, it's useful to have it in a book along with updated stats and rules. I can go through all my old Ravenloft stuff--and I have, in order to make CoS actually interesting to me--but then I have to convert monsters, spells, magic items, etc. Fortunately, I actually really like converting things from one edition/system to another, but a lot of people don't.</p><p></p><p>And your experience isn't my experience. Even the youngest, newest player in our group, who started with 5e, has become obsessed with the lore for the Realms (even if he doesn't follow it exactly). You can't always get the books, and while many of them are available as pdfs, they're still expensive. And not everyone wants to pirate things. Online setting wikis are available, yes, but the settings have been living things. If I wanted to play an RL game that took place pre-Grand Conjunction, I know that I'd have a heck of a time sorting out the timeline of events using online resources, as opposed to just saying "OK, lore from this boxed set only."</p><p></p><p>Also, a lot of us are inspired by writing styles or artwork in the book that almost never show up in wikis and other online lore sources. </p><p></p><p></p><p></p><p>Nobody is saying they can't publish adventures. I'm saying I prefer setting books.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8170494, member: 6915329"] In large part, because I'm [I]also [/I]a DM and worldbuilder. Info in those books that isn't the adventure might be important for me [I]now[/I], not however many years from now when the game is over. (FYI: my table rotates GMs, with one person running for a few weeks or months, then switching over to another person. And since we current have five active games, and another two are going to start soonish, it might be literally many months or even a year before a GM starts running again.) Obviously, this isn't the case for a lot of tables, where there's only one, maybe two DMs, and the rest are always players, but for me, personally, not having access to certain info is annoying. Exactly the point. I generally prefer writing my own adventure, or noodling a prewritten one to unrecognizability. If I want to write an RL adventure that doesn't take place in Barovia, then having CoS as my only RL source is pointless. Setting books give you that info. Adventures don't. While it's true that a lot of the lore is available online, it's useful to have it in a book along with updated stats and rules. I can go through all my old Ravenloft stuff--and I have, in order to make CoS actually interesting to me--but then I have to convert monsters, spells, magic items, etc. Fortunately, I actually really like converting things from one edition/system to another, but a lot of people don't. And your experience isn't my experience. Even the youngest, newest player in our group, who started with 5e, has become obsessed with the lore for the Realms (even if he doesn't follow it exactly). You can't always get the books, and while many of them are available as pdfs, they're still expensive. And not everyone wants to pirate things. Online setting wikis are available, yes, but the settings have been living things. If I wanted to play an RL game that took place pre-Grand Conjunction, I know that I'd have a heck of a time sorting out the timeline of events using online resources, as opposed to just saying "OK, lore from this boxed set only." Also, a lot of us are inspired by writing styles or artwork in the book that almost never show up in wikis and other online lore sources. Nobody is saying they can't publish adventures. I'm saying I prefer setting books. [/QUOTE]
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The New D&D Book: Candlekeep Mysteries: 17 Mystery Adventures [UPDATED!]
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