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The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
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<blockquote data-quote="Bolongo" data-source="post: 7773180" data-attributes="member: 67076"><p>I'm not sure how I feel about this. If all they do is update the stats, I'll be very disappointed.</p><p></p><p>I actually ran the U series recently, and found that while it had some fairly unique ideas for its time, it is now severely dated.</p><p></p><p>SPOILERS for decades old scenarios ahead...</p><p></p><p>U1 is OK, but a bit slow. Could do with some jazzing up. </p><p></p><p>U2 mostly consists of a dungeon that you're not actually supposed to run through. The innovative idea here is that the optimal strategy is to negotiate with the "monsters". Unfortunately, once the designers came up with that gem of an idea, they didn't know what to do with it. There isn't much guidance for making such negotiations interesting, and the bulk of the material presented is only useful if the players choose the sub-optimal strategy of murder-hoboing.</p><p></p><p>U3 has the innovation of a dungeon that's kind of "realistic" in that it's mostly populated with one kind of creature, in the kind of numbers they would need to actually be the threat the series needs them to be. But if the DM also plays their reactions to intrusions in a realistic way, no party of a few PCs will have much survivability. They really need a lot of allies to mount a full-scale military assault - so what the DM needs is some rules for mass combat (which we didn't get then, and don't seem to be getting in the new book either).</p></blockquote><p></p>
[QUOTE="Bolongo, post: 7773180, member: 67076"] I'm not sure how I feel about this. If all they do is update the stats, I'll be very disappointed. I actually ran the U series recently, and found that while it had some fairly unique ideas for its time, it is now severely dated. SPOILERS for decades old scenarios ahead... U1 is OK, but a bit slow. Could do with some jazzing up. U2 mostly consists of a dungeon that you're not actually supposed to run through. The innovative idea here is that the optimal strategy is to negotiate with the "monsters". Unfortunately, once the designers came up with that gem of an idea, they didn't know what to do with it. There isn't much guidance for making such negotiations interesting, and the bulk of the material presented is only useful if the players choose the sub-optimal strategy of murder-hoboing. U3 has the innovation of a dungeon that's kind of "realistic" in that it's mostly populated with one kind of creature, in the kind of numbers they would need to actually be the threat the series needs them to be. But if the DM also plays their reactions to intrusions in a realistic way, no party of a few PCs will have much survivability. They really need a lot of allies to mount a full-scale military assault - so what the DM needs is some rules for mass combat (which we didn't get then, and don't seem to be getting in the new book either). [/QUOTE]
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The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
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