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The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7773324" data-attributes="member: 6873517"><p>Heh. This assumes that what they're giving is indeed exactly what people want. </p><p></p><p>The problem I have with <em>YP</em> and likely this is that they're just fairly minimal effort ports of forty year old old modules. The older modules are great in many ways, but they have a lot of flaws or design choices that were normal back then but aren't so great now. It's like putting out a greatest hits with direct transfers from masters done years ago. Or if you want another analogy, try playing a classic FPS like Doom on a modern system without a good emulator. </p><p></p><p>More broadly, I'm really not a fan of the "wide net" style trying to get me to buy each book where I won't use or even consider over half the content. It feels quite overtly manipulative. The last WotC book I bought was <em>Mordenkainen's</em>, which was just loaded with a lot of fluff I didn't care about and was thinner on the monsters I did. I'm fairly sure I haven't used anything from it, or, if so, minimally. A book that's got 30 pages of nautical rules which I quite likely would use a lot, but is otherwise loaded with a bunch of reprinted adventures I probably won't use isn't a good buy for me. To be clear, I've run <em>Saltmarsh</em> at least three times and have a still running campaign that started with it! </p><p></p><p>I'd be a lot happier if there was a cool wilderness and nautical oriented hardcover with some nifty monsters, PC builds, magic items, and some rule systems, making it a book I'd very likely bring with me, and then modern ports of these adventures available as PoD. </p><p></p><p>So... I'm probably exiting the market.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7773324, member: 6873517"] Heh. This assumes that what they're giving is indeed exactly what people want. The problem I have with [I]YP[/I] and likely this is that they're just fairly minimal effort ports of forty year old old modules. The older modules are great in many ways, but they have a lot of flaws or design choices that were normal back then but aren't so great now. It's like putting out a greatest hits with direct transfers from masters done years ago. Or if you want another analogy, try playing a classic FPS like Doom on a modern system without a good emulator. More broadly, I'm really not a fan of the "wide net" style trying to get me to buy each book where I won't use or even consider over half the content. It feels quite overtly manipulative. The last WotC book I bought was [I]Mordenkainen's[/I], which was just loaded with a lot of fluff I didn't care about and was thinner on the monsters I did. I'm fairly sure I haven't used anything from it, or, if so, minimally. A book that's got 30 pages of nautical rules which I quite likely would use a lot, but is otherwise loaded with a bunch of reprinted adventures I probably won't use isn't a good buy for me. To be clear, I've run [I]Saltmarsh[/I] at least three times and have a still running campaign that started with it! I'd be a lot happier if there was a cool wilderness and nautical oriented hardcover with some nifty monsters, PC builds, magic items, and some rule systems, making it a book I'd very likely bring with me, and then modern ports of these adventures available as PoD. So... I'm probably exiting the market. [/QUOTE]
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The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
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