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The New D&D Book: Tasha's Cauldron of Everything!
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<blockquote data-quote="Marandahir" data-source="post: 8073696" data-attributes="member: 6803643"><p>I guessing there will be more options though than just all the currently-published ancestral features thrown into a pot and given a score.</p><p>A feat is probably worth a certain number of points, spell casting progression at 1st/3rd/5th levels is probably worth a certain number of points (so choose any spell equivalent to the Tiefling's spell levels for each and an ability score to cast with), and I imagine you'll be able to assign any weapon or armour or skill proficiencies rather than just the ones available.</p><p></p><p>Here's hoping they also give guidance for creating your own feature and assigning it points that aren't listed there. 1st-level Supernatural Gifts were great in this way - they're worth a feat! So if there's a point value assigned to a feat, you could also assign it to 1st-level Supernatural Gifts (the ones in <em>Explorer's Guide to Wildemount </em>and <em>Mythic Odysseys of Theros</em>, not the ones in <em>Dungeon Master's Guide</em> as those work differently).</p><p></p><p>In my setting, all Dwarves are warforged-like robots that forge their own children to reproduce. So Anvilwrought was a huge gift to me, though it meant throwing off the balance of power for character ancestries by just giving Dwarves that feature. If I can remove some proficiencies and balance it out, that would be worth it to me, since I know that Anvilwrought is weighed the same as a feat. I wonder how many Dwarf features I'd need to remove to balance it out, though…</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8073696, member: 6803643"] I guessing there will be more options though than just all the currently-published ancestral features thrown into a pot and given a score. A feat is probably worth a certain number of points, spell casting progression at 1st/3rd/5th levels is probably worth a certain number of points (so choose any spell equivalent to the Tiefling's spell levels for each and an ability score to cast with), and I imagine you'll be able to assign any weapon or armour or skill proficiencies rather than just the ones available. Here's hoping they also give guidance for creating your own feature and assigning it points that aren't listed there. 1st-level Supernatural Gifts were great in this way - they're worth a feat! So if there's a point value assigned to a feat, you could also assign it to 1st-level Supernatural Gifts (the ones in [I]Explorer's Guide to Wildemount [/I]and [I]Mythic Odysseys of Theros[/I], not the ones in [I]Dungeon Master's Guide[/I] as those work differently). In my setting, all Dwarves are warforged-like robots that forge their own children to reproduce. So Anvilwrought was a huge gift to me, though it meant throwing off the balance of power for character ancestries by just giving Dwarves that feature. If I can remove some proficiencies and balance it out, that would be worth it to me, since I know that Anvilwrought is weighed the same as a feat. I wonder how many Dwarf features I'd need to remove to balance it out, though… [/QUOTE]
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