Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The New D&D Book: Tasha's Cauldron of Everything!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8074127" data-attributes="member: 6779196"><p>I think it’s a mistake to attribute 5e’s explosive growth to its design alone. There were a great many factors that contributed to 5e’s success, and while I do think it’s design is among them, I don’t think it’s nearly as impactful as some of the others. The playtest period some are calling an “interregnum?” It was functionally a multi-year long 5e marketing campaign. Everyone wanted to see what WotC was going to do with the new edition of D&D.</p><p></p><p>Then of course you have the advent of live streaming D&D both advertising the game and finally breaking D&D out of the “older cousin” model of intake. Before, if you wanted to learn to play D&D, you either had to figure it out yourself, or learn from an already-enfranchised player. Since 4e alienated a lot of the enfranchised player base and Pathfinder gave them an alternative that still “felt like” the D&D they were used to, which significantly limited the game’s growth. Now that streaming games are a thing, Matt Mercer can fill the role of the “older cousin” for anyone who wants to learn. And considering 4e actually did sell well, but struggled to grow the brand, I think it would have done incredibly if it had had its own Critical Role.</p><p></p><p>Then of course there were factors that held 4e back, like the tragic circumstances surrounding the planned tie-in VTT.</p><p></p><p>It’s obviously impossible to know how well 4e would have done in different circumstances. But it is hard to deny that it would have done much better if it had enjoyed the same beneficial circumstances 5e did instead of the detrimental ones it actually faced. How well either game has sold is therefore not a strong indication of the quality of their design.</p><p></p><p>I do think 5e would be doing even better now if it had embraced more of 4e’s good design choices.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8074127, member: 6779196"] I think it’s a mistake to attribute 5e’s explosive growth to its design alone. There were a great many factors that contributed to 5e’s success, and while I do think it’s design is among them, I don’t think it’s nearly as impactful as some of the others. The playtest period some are calling an “interregnum?” It was functionally a multi-year long 5e marketing campaign. Everyone wanted to see what WotC was going to do with the new edition of D&D. Then of course you have the advent of live streaming D&D both advertising the game and finally breaking D&D out of the “older cousin” model of intake. Before, if you wanted to learn to play D&D, you either had to figure it out yourself, or learn from an already-enfranchised player. Since 4e alienated a lot of the enfranchised player base and Pathfinder gave them an alternative that still “felt like” the D&D they were used to, which significantly limited the game’s growth. Now that streaming games are a thing, Matt Mercer can fill the role of the “older cousin” for anyone who wants to learn. And considering 4e actually did sell well, but struggled to grow the brand, I think it would have done incredibly if it had had its own Critical Role. Then of course there were factors that held 4e back, like the tragic circumstances surrounding the planned tie-in VTT. It’s obviously impossible to know how well 4e would have done in different circumstances. But it is hard to deny that it would have done much better if it had enjoyed the same beneficial circumstances 5e did instead of the detrimental ones it actually faced. How well either game has sold is therefore not a strong indication of the quality of their design. I do think 5e would be doing even better now if it had embraced more of 4e’s good design choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The New D&D Book: Tasha's Cauldron of Everything!
Top