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The New D&D Book: Tasha's Cauldron of Everything!
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<blockquote data-quote="OblivionDrive" data-source="post: 8074168" data-attributes="member: 7020101"><p>Wanted to get caught up with the thread before I weighed in on this.</p><p></p><p>I love toolkit books so understandably I'm geeked for this.</p><p></p><p>Also, I somehow had missed that the psi talent die was considered unpopular and (probably) dropped and THAT is my lone main stress point with this book. I'm a huge psionics fan and I know they're never gonna make a system that makes everyone happy. I like the toolbox framework of things like the Mystic or the 2e version vs just "psi-flavored" subclasses and I thought I was never gonna be happy with newer interpretations until I saw the psi die and maaaan, I lit up when that happened. FINALLY! A new design framework that isn't toolbox-y but gives me a bit of a feeling of uniqueness and power surges/gambling! Woo! I even made sure to fill out the survey for that one to tell them how much I liked it.</p><p></p><p>...so of course we probably won't get it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Anyway, yeah. Nothing here sounds bad to me. I'm curious to see how they handle the puzzle stuff and what the framework for the racial reworking looks like. I know a lot of people are complaining about the monster parlay stuff but I also have seen many other people elsewhere complain about the lack of rules the game has for social challenges and encounters vs just making some persuasion/deception/insight rolls and calling it good. I hope they do something neat with it. I definitely wanted to keep something like the 4e skill challenges in my 5e games but have yet to actually mess around with it much in practice.</p><p></p><p>Needless to say, definitely a day one purchase for me.</p></blockquote><p></p>
[QUOTE="OblivionDrive, post: 8074168, member: 7020101"] Wanted to get caught up with the thread before I weighed in on this. I love toolkit books so understandably I'm geeked for this. Also, I somehow had missed that the psi talent die was considered unpopular and (probably) dropped and THAT is my lone main stress point with this book. I'm a huge psionics fan and I know they're never gonna make a system that makes everyone happy. I like the toolbox framework of things like the Mystic or the 2e version vs just "psi-flavored" subclasses and I thought I was never gonna be happy with newer interpretations until I saw the psi die and maaaan, I lit up when that happened. FINALLY! A new design framework that isn't toolbox-y but gives me a bit of a feeling of uniqueness and power surges/gambling! Woo! I even made sure to fill out the survey for that one to tell them how much I liked it. ...so of course we probably won't get it :( Anyway, yeah. Nothing here sounds bad to me. I'm curious to see how they handle the puzzle stuff and what the framework for the racial reworking looks like. I know a lot of people are complaining about the monster parlay stuff but I also have seen many other people elsewhere complain about the lack of rules the game has for social challenges and encounters vs just making some persuasion/deception/insight rolls and calling it good. I hope they do something neat with it. I definitely wanted to keep something like the 4e skill challenges in my 5e games but have yet to actually mess around with it much in practice. Needless to say, definitely a day one purchase for me. [/QUOTE]
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