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The New D&D Book: Tasha's Cauldron of Everything!
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<blockquote data-quote="Undrave" data-source="post: 8074184" data-attributes="member: 7015698"><p>Yes that... but the healing mechanic of the person being healed spending ressources, healing surge and their interplay with environmental challenges and rituals, the bloodied condition, many of the minor conditions, the 'Brutal' and 'Defensive' and 'High Crit' qualities for weapons, marking mechanics, tactically interesting fighters, clearly designed combat roles baked into the class (the Monk would feel better if it was more focused on being a striker and not some weird 'lockdown the caster, sometimes, a few rounds' emergent role) and I would argue they gutted the concept of rituals instead of expending them more into something more core to the experience... the Primal power source being its own distinct thing... Divine and Arcane characters feeling more different... the interesting cosmology filled with myths and adventure hooks...</p><p></p><p>The Warden class, the Avenger, the Shardmind, the Wilden... the Power Point psionic classes...</p><p></p><p>And a bunch of little details I could go on... </p><p></p><p></p><p></p><p>I know! It was really disheartening to me to learn that a novel mechanic got shot down for being 'too complicated' or 'a whole new mechanic to learn'... like, it's not even that hard?! It's just for those classes! It seems people just wanted Psionic flavoured magic after all... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p></p><p></p><p>You also have class features that could trigger when you're bloodied, or when your allies are bloodied, or when your target has the bloodied condition. Certain enemies got SUPER nasty is they hit you while bloodied, meaning you'd push the Cleric to spend healing earlier than usual. It was a 'hook' to attach a ton of mechanic on that was much easier than 'half max HP' because it was also something a character would know in fiction!</p></blockquote><p></p>
[QUOTE="Undrave, post: 8074184, member: 7015698"] Yes that... but the healing mechanic of the person being healed spending ressources, healing surge and their interplay with environmental challenges and rituals, the bloodied condition, many of the minor conditions, the 'Brutal' and 'Defensive' and 'High Crit' qualities for weapons, marking mechanics, tactically interesting fighters, clearly designed combat roles baked into the class (the Monk would feel better if it was more focused on being a striker and not some weird 'lockdown the caster, sometimes, a few rounds' emergent role) and I would argue they gutted the concept of rituals instead of expending them more into something more core to the experience... the Primal power source being its own distinct thing... Divine and Arcane characters feeling more different... the interesting cosmology filled with myths and adventure hooks... The Warden class, the Avenger, the Shardmind, the Wilden... the Power Point psionic classes... And a bunch of little details I could go on... I know! It was really disheartening to me to learn that a novel mechanic got shot down for being 'too complicated' or 'a whole new mechanic to learn'... like, it's not even that hard?! It's just for those classes! It seems people just wanted Psionic flavoured magic after all... :( You also have class features that could trigger when you're bloodied, or when your allies are bloodied, or when your target has the bloodied condition. Certain enemies got SUPER nasty is they hit you while bloodied, meaning you'd push the Cleric to spend healing earlier than usual. It was a 'hook' to attach a ton of mechanic on that was much easier than 'half max HP' because it was also something a character would know in fiction! [/QUOTE]
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