Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The New D&D Book: Tasha's Cauldron of Everything!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8074218" data-attributes="member: 7015698"><p>It's not so much that classes should be defined entirely by combat roles, just that there should be a clear design intent, a clear vision of the 'standard gameplay loop' of a class when designed. The Monk, for exemple, feels like they just threw a BUNCH of stuff that appeared in previous edition without rhyme or reason, same, to a lower extant, the Ranger and even the Cleric, Bard and Wizard. Once you have a solid frame, it's easier to build exit points where players can move away from the basic concept. And you need to better convey your vision to your players. Again, the Monk fluff doesn't really support this idea of 'I'm gonna go at the backline, poke the caster and then bounce' that every body say is what the Monk is good at. </p><p></p><p>I will say that, on the whole, they actually succeeded at that point. </p><p></p><p>And I don't want EVERY single condition to come back, but it feels like there's not a lot of lower level penalty that martial characters could potentially inflict... but maybe that's just me. I was just trying to think of missing thing. I could use maybe one or two additional conditions, for exemple, not much more.</p><p></p><p></p><p></p><p>Oh, I agree that the 4e rituals weren't super integrated (and they didn't come up as treasures often enough in published adventures), but that's because they were meant to be their own system and cover out of combat magic, they were also meant to be easy to opt in with a single feat. I think 5e should actually have more utility spells given longer casting time and the ritual tag. The spell list in the PHB doesn't even denote what spells are rituals or not, which I think was a huge missed opportunity. </p><p></p><p>Heck, I'd even make 'Ritual Book' a tool proficiency so characters could dabble into magic more easily with just a proficiency slot from background! </p><p></p><p></p><p></p><p>Fair point on the cosmology. I do feel like 'Spells' are just this nebulous thing and there’s such a lack of distinction between Divine, Arcane and Primal that it makes the differences between Cleric (of the blasty kind, not the armored kind), Druid and Wizard feel almost arbitrary. The Druid is just either of the two + Wild Shape for exemple. It’s not a strong identity.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8074218, member: 7015698"] It's not so much that classes should be defined entirely by combat roles, just that there should be a clear design intent, a clear vision of the 'standard gameplay loop' of a class when designed. The Monk, for exemple, feels like they just threw a BUNCH of stuff that appeared in previous edition without rhyme or reason, same, to a lower extant, the Ranger and even the Cleric, Bard and Wizard. Once you have a solid frame, it's easier to build exit points where players can move away from the basic concept. And you need to better convey your vision to your players. Again, the Monk fluff doesn't really support this idea of 'I'm gonna go at the backline, poke the caster and then bounce' that every body say is what the Monk is good at. I will say that, on the whole, they actually succeeded at that point. And I don't want EVERY single condition to come back, but it feels like there's not a lot of lower level penalty that martial characters could potentially inflict... but maybe that's just me. I was just trying to think of missing thing. I could use maybe one or two additional conditions, for exemple, not much more. Oh, I agree that the 4e rituals weren't super integrated (and they didn't come up as treasures often enough in published adventures), but that's because they were meant to be their own system and cover out of combat magic, they were also meant to be easy to opt in with a single feat. I think 5e should actually have more utility spells given longer casting time and the ritual tag. The spell list in the PHB doesn't even denote what spells are rituals or not, which I think was a huge missed opportunity. Heck, I'd even make 'Ritual Book' a tool proficiency so characters could dabble into magic more easily with just a proficiency slot from background! Fair point on the cosmology. I do feel like 'Spells' are just this nebulous thing and there’s such a lack of distinction between Divine, Arcane and Primal that it makes the differences between Cleric (of the blasty kind, not the armored kind), Druid and Wizard feel almost arbitrary. The Druid is just either of the two + Wild Shape for exemple. It’s not a strong identity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The New D&D Book: Tasha's Cauldron of Everything!
Top