Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
The New D&D Book: Tasha's Cauldron of Everything!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8074269" data-attributes="member: 6801228"><p>I'm not sure I understand your point. I was just looking at 4e surges a few days ago, and you could spend surges during a short rest (just like 5e) and recovered them on a long rest (just like 5e) </p><p></p><p>There are only three differences I can find. </p><p></p><p>1) You had more surges. Which was really more of a by-product of the next point</p><p></p><p>2) Surges were spent when you were healed. Which, there is good and bad here. On one hand, as I think you mean, a cleric's spell let you spend your own surge, instead of being an outside healing factor. Or drinking a potion did. But, on the other hand, you never got "more" effective hp by adding a cleric, it only allowed you to have easier access to your hp. This was balanced by the idea of the cleric also doing damage, buffing ect while healing. </p><p></p><p>3) Surges were a static value, and this is something I miss so much. I cannot tell you how many times I have seen people get frustrated over low rolls from cure wounds, healing potions, or even short rests. You can burn an extra two or three dice just from the fact that you rolled 1's on the die and didn't recover nearly enough HP. And, static values would go a long way towards making healing more viable. I've got a few DMs who have ruled potions just give max value, and we might even start letting you take the average of your HD, just to help balance things out.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8074269, member: 6801228"] I'm not sure I understand your point. I was just looking at 4e surges a few days ago, and you could spend surges during a short rest (just like 5e) and recovered them on a long rest (just like 5e) There are only three differences I can find. 1) You had more surges. Which was really more of a by-product of the next point 2) Surges were spent when you were healed. Which, there is good and bad here. On one hand, as I think you mean, a cleric's spell let you spend your own surge, instead of being an outside healing factor. Or drinking a potion did. But, on the other hand, you never got "more" effective hp by adding a cleric, it only allowed you to have easier access to your hp. This was balanced by the idea of the cleric also doing damage, buffing ect while healing. 3) Surges were a static value, and this is something I miss so much. I cannot tell you how many times I have seen people get frustrated over low rolls from cure wounds, healing potions, or even short rests. You can burn an extra two or three dice just from the fact that you rolled 1's on the die and didn't recover nearly enough HP. And, static values would go a long way towards making healing more viable. I've got a few DMs who have ruled potions just give max value, and we might even start letting you take the average of your HD, just to help balance things out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The New D&D Book: Tasha's Cauldron of Everything!
Top