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The New D&D Book: Tasha's Cauldron of Everything!
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<blockquote data-quote="humble minion" data-source="post: 8074728" data-attributes="member: 5948"><p>Nah, I didn't explain myself very well there. FR (and GH, and some of the other early campaign worlds like Mystara) is a bit of a step away from the One Story Per Setting model that LotR embodied and that Dragonlance struggled to escape from. But FR still has a lot of the binary good vs evil stuff baked in, because it was baked into D&D at the time, you know, the age of 'always chaotic evil' in the MM, and the various problematic issues that all the raised way back to the paladin and orphaned baby goblin dilemma back in 2e.</p><p></p><p>The movement towards more grounded antagonists has mostly been driven by fiction. Eberron is possibly the D&D-iest incarnation of that attitude that occurs to me off the top of my head. There's not really much emphasis in Eberron on cacklingly evil for the sake of evil organisations or overlords trying to rule the world. No Zhentarim, no Cult of the Dragon, or Szass Tam, etc etc. Hell, in 3e Eberron it was generally assumed that a 6th level character was a genuine force to be reckoned with. It was hard to take seriously the looming fear of a dark overlord when his big party trick was (maybe being able to cast Cone Of Cold once a day). Your PCs enemies were expected to be smaller, more local, more personality driven, with comprehensible goals (and then there's they daelkyr, just to make a liar out of my over the whole 'comprehensible' thing).</p><p></p><p>None of this is to say that a modern Dragonlance wouldn't work or find a fanbase or even be popular, but it seems to run counter to most modern trends in fantasy that I'm aware of. So I expect that it'll be lower down WotCs priority list than a number of other settings or properties.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8074728, member: 5948"] Nah, I didn't explain myself very well there. FR (and GH, and some of the other early campaign worlds like Mystara) is a bit of a step away from the One Story Per Setting model that LotR embodied and that Dragonlance struggled to escape from. But FR still has a lot of the binary good vs evil stuff baked in, because it was baked into D&D at the time, you know, the age of 'always chaotic evil' in the MM, and the various problematic issues that all the raised way back to the paladin and orphaned baby goblin dilemma back in 2e. The movement towards more grounded antagonists has mostly been driven by fiction. Eberron is possibly the D&D-iest incarnation of that attitude that occurs to me off the top of my head. There's not really much emphasis in Eberron on cacklingly evil for the sake of evil organisations or overlords trying to rule the world. No Zhentarim, no Cult of the Dragon, or Szass Tam, etc etc. Hell, in 3e Eberron it was generally assumed that a 6th level character was a genuine force to be reckoned with. It was hard to take seriously the looming fear of a dark overlord when his big party trick was (maybe being able to cast Cone Of Cold once a day). Your PCs enemies were expected to be smaller, more local, more personality driven, with comprehensible goals (and then there's they daelkyr, just to make a liar out of my over the whole 'comprehensible' thing). None of this is to say that a modern Dragonlance wouldn't work or find a fanbase or even be popular, but it seems to run counter to most modern trends in fantasy that I'm aware of. So I expect that it'll be lower down WotCs priority list than a number of other settings or properties. [/QUOTE]
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