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<blockquote data-quote="Marandahir" data-source="post: 8077764" data-attributes="member: 6803643"><p>Here's hoping that there are 3 distinct categories: Beast of Land/Air/Water, but that all three can have a land speed, just that Beast of Water and Beast of Air have much slower land speeds. And I'd hope maybe Beast of Land could be up to one size larger than the character, allowing for "A Horse and Her Ranger" type story.</p><p></p><p></p><p></p><p></p><p>Yeah, that was my point, though. Artificer works as the half-caster class with room for an abundant variance of archetypes that are still united in its Arcane spellcasting story about magic item creation and use, whilst avoiding the toe-stepping nature of a class essentially being Wizard+Rogue or Wizard+Fighter.</p><p></p><p>At the same time, there are people who WANT a more simple Wizard+Fighter, and for them we have Arcane Archer, Eldritch Knight, Bladesinger, etc. That's great. But Eldritch Knight doesn't stand on its own as the foundations of a class with an abundance of unique archetypes. The way I've seen people take it, they've put Hexblade inside of an Eldritch Knight chassis and made it so that you're Str/Dex + Int/Cha (your choice on either side), and the attempts as distinguishing narratives for subclasses just don't look different enough or are distinguished by the factor that they're really pointing at the idea that they should be subclasses of other classes.</p><p></p><p>It's wonderful that we have so many different Arcane Gish concepts, and that we can fit them around the table in different classes and it works. They're united by the idea of "Weapon & Spell" but they're so different from each other, and are allowed to be because they're in different classes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Marandahir, post: 8077764, member: 6803643"] Here's hoping that there are 3 distinct categories: Beast of Land/Air/Water, but that all three can have a land speed, just that Beast of Water and Beast of Air have much slower land speeds. And I'd hope maybe Beast of Land could be up to one size larger than the character, allowing for "A Horse and Her Ranger" type story. Yeah, that was my point, though. Artificer works as the half-caster class with room for an abundant variance of archetypes that are still united in its Arcane spellcasting story about magic item creation and use, whilst avoiding the toe-stepping nature of a class essentially being Wizard+Rogue or Wizard+Fighter. At the same time, there are people who WANT a more simple Wizard+Fighter, and for them we have Arcane Archer, Eldritch Knight, Bladesinger, etc. That's great. But Eldritch Knight doesn't stand on its own as the foundations of a class with an abundance of unique archetypes. The way I've seen people take it, they've put Hexblade inside of an Eldritch Knight chassis and made it so that you're Str/Dex + Int/Cha (your choice on either side), and the attempts as distinguishing narratives for subclasses just don't look different enough or are distinguished by the factor that they're really pointing at the idea that they should be subclasses of other classes. It's wonderful that we have so many different Arcane Gish concepts, and that we can fit them around the table in different classes and it works. They're united by the idea of "Weapon & Spell" but they're so different from each other, and are allowed to be because they're in different classes. :) [/QUOTE]
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