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The New D&D Book: Tasha's Cauldron of Everything!
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<blockquote data-quote="Cadence" data-source="post: 8078308" data-attributes="member: 6701124"><p>Is it a problem in your argument that the extreme values you are comparing aren't the same ones. The 4, 5, 6, and 22, 23 for the d20+3 are now split up among the 2, 3, 4, 5, 6 and 22, 23, 24, 25, 26 in the d20+d6. So yes, the two most extreme values in the d20+d6 are now less likely than the two most extreme values in the d20+3... but the d20+d6 has more different extreme values. In particular, with the d20+3 you can't even get far enough out to get the 2, 3, or 24, 25, 26 that you can with the d20+d6.</p><p></p><p>Here are four arguments I'd give as to why the d20+d6 would be considered more "swingy" than the d20+3.</p><p>1) It has a greater variance: 36 1/6 vs. 33 1/4.</p><p>2) If you imagined a system with a take 10 or take 20, and you rolled the d6 instead of just adding 3, it would change some previously guaranteed successes to depending on a die roll.</p><p>3) It gives you a chance of failure at 3 and 4 that you wouldn't have had otherwise.</p><p>4) It gives you a chance of success at 24, 25, 26 that you wouldn't have had otherwise.</p><p></p><p>On the other hand, in D&D you're trying to roll at or above a (generally not really small) target number. The d20+d6 has a lower chance of success if a 3 or 4 is needed, an equal chance if a 5 is needed, and a higher chance for any given target of 6 or higher. It feels like the added 2.5% chance of success over most of the range is a lot more noticeable than a small bit of swing.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8078308, member: 6701124"] Is it a problem in your argument that the extreme values you are comparing aren't the same ones. The 4, 5, 6, and 22, 23 for the d20+3 are now split up among the 2, 3, 4, 5, 6 and 22, 23, 24, 25, 26 in the d20+d6. So yes, the two most extreme values in the d20+d6 are now less likely than the two most extreme values in the d20+3... but the d20+d6 has more different extreme values. In particular, with the d20+3 you can't even get far enough out to get the 2, 3, or 24, 25, 26 that you can with the d20+d6. Here are four arguments I'd give as to why the d20+d6 would be considered more "swingy" than the d20+3. 1) It has a greater variance: 36 1/6 vs. 33 1/4. 2) If you imagined a system with a take 10 or take 20, and you rolled the d6 instead of just adding 3, it would change some previously guaranteed successes to depending on a die roll. 3) It gives you a chance of failure at 3 and 4 that you wouldn't have had otherwise. 4) It gives you a chance of success at 24, 25, 26 that you wouldn't have had otherwise. On the other hand, in D&D you're trying to roll at or above a (generally not really small) target number. The d20+d6 has a lower chance of success if a 3 or 4 is needed, an equal chance if a 5 is needed, and a higher chance for any given target of 6 or higher. It feels like the added 2.5% chance of success over most of the range is a lot more noticeable than a small bit of swing. [/QUOTE]
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