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General Tabletop Discussion
*Pathfinder & Starfinder
The new D&D Core: The "80/100" rule
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<blockquote data-quote="delericho" data-source="post: 5776465" data-attributes="member: 22424"><p>Unfortunately, I think there are some key things that you won't get 80% buy in on. Eventually, someone is going to have to make a decision on some controversial area that a significant bunch of people just won't like.</p><p></p><p>In my experience, when dealing with diverse agendas like this, I've found that the best thing to do is make is clear to people that you're listening to all the sides, make it clear that it's a difficult issue, but explain the decision you've made and why you've made it. In general, I've almost always found that even people who don't like the decision can get behind it under those circumstances.</p><p></p><p>Plus, WotC are in the somewhat fortunate position that none of these decisions have to be absolute. Sure, maybe Warlords don't make it into the core, and that's disappointing for fans of the class... but they'll no doubt be back in a supplement. Maybe alignment didn't make it in... but that's prime fodder for a later 'module'. And the 4e AED powers structure is already flexible for both 4e-style Wizards and Vancian-style Mages, so it's a decision of which comes <em>first</em>, not which gets dropped.</p><p></p><p>I think there is hope that they can come up with a game that most people would be willing to play. Unfortunately, that's not their challenge - they want a game that most people will play in preference to 4e, PF, or their old edition of choice, and that's a much taller order.</p></blockquote><p></p>
[QUOTE="delericho, post: 5776465, member: 22424"] Unfortunately, I think there are some key things that you won't get 80% buy in on. Eventually, someone is going to have to make a decision on some controversial area that a significant bunch of people just won't like. In my experience, when dealing with diverse agendas like this, I've found that the best thing to do is make is clear to people that you're listening to all the sides, make it clear that it's a difficult issue, but explain the decision you've made and why you've made it. In general, I've almost always found that even people who don't like the decision can get behind it under those circumstances. Plus, WotC are in the somewhat fortunate position that none of these decisions have to be absolute. Sure, maybe Warlords don't make it into the core, and that's disappointing for fans of the class... but they'll no doubt be back in a supplement. Maybe alignment didn't make it in... but that's prime fodder for a later 'module'. And the 4e AED powers structure is already flexible for both 4e-style Wizards and Vancian-style Mages, so it's a decision of which comes [i]first[/i], not which gets dropped. I think there is hope that they can come up with a game that most people would be willing to play. Unfortunately, that's not their challenge - they want a game that most people will play in preference to 4e, PF, or their old edition of choice, and that's a much taller order. [/QUOTE]
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The new D&D Core: The "80/100" rule
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