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General Tabletop Discussion
*TTRPGs General
the new D&D cosmology: common knowledge to inhabitants?
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<blockquote data-quote="pukunui" data-source="post: 4274860" data-attributes="member: 54629"><p>Great question!</p><p></p><p>I think that your average person in the setting would know the basic layout of the cosmology (the gods live up in the heavens, the Elemental Chaos forms the foundations of the world, while the Feywild and the Shadowfell are bright and dark mirrors of it). I don't think they would know many of the nitty-gritty details, and what they do know would most likely take the form of superstition.</p><p></p><p>They might believe that the Shadowfell draws close to the world on nights when the moon is new and thus the darkness is thicker and deeper. To go out on such a night is to risk encountering dead things come back to haunt the living or, worse yet, to risk stumbling into the land of the dead ...</p><p></p><p>They might also believe that you should never stray from the woodcutter's trail through the woods because if you do, the woods will shift and you'll get lost, find yourself in the Feywild and become a prisoner of the fickle fairies ...</p><p></p><p></p><p>I plan on really playing up the Points of Light concept a lot more than WotC seems willing to do. I'm going to scrap the whole "all the PC races get along like one big happy family" baloney and fill my world with superstition and fear of the unknown. Tieflings are <em>not</em> going to be universally accepted as "just another race". They look like the devil incarnate, after all! Most rural people will not have ever seen one before, so they'll naturally be scared of them ...</p><p></p><p>Also, as a DM, having a lot of stuff fall in the realm of superstition means that I can throw out red herrings and contradictory facts (that good knowledge checks can sort out) and I can have the PCs find out the truth the hard way. Lots of fun!!</p></blockquote><p></p>
[QUOTE="pukunui, post: 4274860, member: 54629"] Great question! I think that your average person in the setting would know the basic layout of the cosmology (the gods live up in the heavens, the Elemental Chaos forms the foundations of the world, while the Feywild and the Shadowfell are bright and dark mirrors of it). I don't think they would know many of the nitty-gritty details, and what they do know would most likely take the form of superstition. They might believe that the Shadowfell draws close to the world on nights when the moon is new and thus the darkness is thicker and deeper. To go out on such a night is to risk encountering dead things come back to haunt the living or, worse yet, to risk stumbling into the land of the dead ... They might also believe that you should never stray from the woodcutter's trail through the woods because if you do, the woods will shift and you'll get lost, find yourself in the Feywild and become a prisoner of the fickle fairies ... I plan on really playing up the Points of Light concept a lot more than WotC seems willing to do. I'm going to scrap the whole "all the PC races get along like one big happy family" baloney and fill my world with superstition and fear of the unknown. Tieflings are [i]not[/i] going to be universally accepted as "just another race". They look like the devil incarnate, after all! Most rural people will not have ever seen one before, so they'll naturally be scared of them ... Also, as a DM, having a lot of stuff fall in the realm of superstition means that I can throw out red herrings and contradictory facts (that good knowledge checks can sort out) and I can have the PCs find out the truth the hard way. Lots of fun!! [/QUOTE]
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