Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 2967340" data-attributes="member: 23977"><p>Hrmm.. </p><p>You mentioned spells being changed which nerf the original OM. Spells, aren't a OM specific feature, however, so you can't really expect the spell to be redesigned for the sake of the monster. That just wouldn't be practical. So unfortunately, with the rework of the spells, the poor OM's abilities didn't function properly in the way they used to. So now he's a bad monster... But it's Dungeons and Dragons not Dungeons and Ogre Mages... Eggs and Omlets man. (and other such cliches...) </p><p></p><p>I'm personally not upset about the design choices. I think the OM redux was a good monster. Maybe it took out some of the flair of the original, but it wasn't a bad monster. Maybe it will inspire some flair and fluff of its own somewhere down the line. </p><p></p><p>I think it's a good thing they streamline the monsters. That way, if I just need a monster to fight the party for some reason they're there quick and easy. I don't know about you, but with a job, family, girlfriend, and other intrests I don't have hours and hours worth of D&D time. So easy monsters with sample treasures and lairs are really usefull. I can spend more time modifying whats there as opposed to making everything up from scratch... </p><p></p><p>If I want to then turn one into a mastermind, I can always add abilities as I see fit.</p><p></p><p>Which I think is a big part of 3.x design philosophy. Give you monsters that are usable right out of the box, and customizable if you want...</p><p></p><p>The OM seems like it was built for a specific purpose. Which means unless you were running a game that had mysterious Ogre intrigue, it was kind of pointless.</p><p></p><p>But that's only my opinion...</p></blockquote><p></p>
[QUOTE="Scribble, post: 2967340, member: 23977"] Hrmm.. You mentioned spells being changed which nerf the original OM. Spells, aren't a OM specific feature, however, so you can't really expect the spell to be redesigned for the sake of the monster. That just wouldn't be practical. So unfortunately, with the rework of the spells, the poor OM's abilities didn't function properly in the way they used to. So now he's a bad monster... But it's Dungeons and Dragons not Dungeons and Ogre Mages... Eggs and Omlets man. (and other such cliches...) I'm personally not upset about the design choices. I think the OM redux was a good monster. Maybe it took out some of the flair of the original, but it wasn't a bad monster. Maybe it will inspire some flair and fluff of its own somewhere down the line. I think it's a good thing they streamline the monsters. That way, if I just need a monster to fight the party for some reason they're there quick and easy. I don't know about you, but with a job, family, girlfriend, and other intrests I don't have hours and hours worth of D&D time. So easy monsters with sample treasures and lairs are really usefull. I can spend more time modifying whats there as opposed to making everything up from scratch... If I want to then turn one into a mastermind, I can always add abilities as I see fit. Which I think is a big part of 3.x design philosophy. Give you monsters that are usable right out of the box, and customizable if you want... The OM seems like it was built for a specific purpose. Which means unless you were running a game that had mysterious Ogre intrigue, it was kind of pointless. But that's only my opinion... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
Top