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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="Mark CMG" data-source="post: 2967426" data-attributes="member: 10479"><p>The CR <strong>System</strong> (not just the table) isn't as simple as some in this thread are making it out to be. The reason some have a problem with the CR of certain creatures is because the CR <strong>System</strong> suggests adding to the base CR of a creature for various features, whether or not those features are meant to be for direct combat. The new design philosophy seems to suggest that the features be stripped rather than the CR <strong>System</strong> have a mechanism for adjusting to creatures having features that aren't meant for direct combat.</p><p></p><p>Simplifying something doesn't require removing all of the bells and whistles that don't directly inform combat capability. The game can be made more simple to use and to play without removing all of its complexity. *That's* where true geniuses of design shine, IMO.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 2967426, member: 10479"] The CR [b]System[/b] (not just the table) isn't as simple as some in this thread are making it out to be. The reason some have a problem with the CR of certain creatures is because the CR [b]System[/b] suggests adding to the base CR of a creature for various features, whether or not those features are meant to be for direct combat. The new design philosophy seems to suggest that the features be stripped rather than the CR [b]System[/b] have a mechanism for adjusting to creatures having features that aren't meant for direct combat. Simplifying something doesn't require removing all of the bells and whistles that don't directly inform combat capability. The game can be made more simple to use and to play without removing all of its complexity. *That's* where true geniuses of design shine, IMO. [/QUOTE]
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