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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="Mercule" data-source="post: 2967575" data-attributes="member: 5100"><p>I don't mind swift/immediate actions. Yeah, it feels a bit like like an interrupt, but spells of the nature make sense. In general, I like the codification of the underlying engine.</p><p></p><p>What I don't like are some of the odd decisions that seem to be made on some things. Monsters is a wonderful example. I've complained about it elsewhere, but I loathe the notion that monsters (demons, esp.) should have some of their redundant or extraneous special abilities culled, just because they're not useful or convenient in combat. :vomit:</p><p></p><p>In thinking about the integration with minis, I've begun to realize that it isn't the terms, etc. that get to me. 1E used inches for everything, for crying out loud. But, 1E felt like that was just an oddball convention. 3E feels somehow more limiting. I can't put my finger on it, but it definitely bears some consideration.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2967575, member: 5100"] I don't mind swift/immediate actions. Yeah, it feels a bit like like an interrupt, but spells of the nature make sense. In general, I like the codification of the underlying engine. What I don't like are some of the odd decisions that seem to be made on some things. Monsters is a wonderful example. I've complained about it elsewhere, but I loathe the notion that monsters (demons, esp.) should have some of their redundant or extraneous special abilities culled, just because they're not useful or convenient in combat. :vomit: In thinking about the integration with minis, I've begun to realize that it isn't the terms, etc. that get to me. 1E used inches for everything, for crying out loud. But, 1E felt like that was just an oddball convention. 3E feels somehow more limiting. I can't put my finger on it, but it definitely bears some consideration. [/QUOTE]
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