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The New Design Philosophy?
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<blockquote data-quote="Hussar" data-source="post: 2968293" data-attributes="member: 22779"><p>QFT</p><p></p><p>RI - Why are you keeping track of the player crap? That's what players are for. If the cleric has ten buffs on him, it's up to the player to keep track of what does what and tell me if I try something and it doesn't work because he has X counterspell up. Fair enough. I know, that means I have to (shock!) trust that my players aren't cheating and actually know the rules for their characters, but, then, by the time they can have umpteen buffs, they should have been playing that character for at least a few months.</p><p></p><p>I tend to assume that my players are reasonably intelligent and can read a page of text over the course of a few months. </p><p></p><p>As far as tweaking out NPC's. Well, the easy answer is, don't. Use standard packages of equipment and away you go. You don't need to min/max your NPC's to make them effective. Those tables in the DMG with higher level NPC's is your friend. </p><p></p><p>And, as a point, just because something has character levels does not mean it gets NPC wealth. A dragon with one level of wizard is NOT a first level NPC. Use the CR treasure tables for equipment.</p><p></p><p>A lot of the complaints about complexity stem from two reasons. One, bloat of abilities from creatures. Two: a lack of willingness to simplify the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2968293, member: 22779"] QFT RI - Why are you keeping track of the player crap? That's what players are for. If the cleric has ten buffs on him, it's up to the player to keep track of what does what and tell me if I try something and it doesn't work because he has X counterspell up. Fair enough. I know, that means I have to (shock!) trust that my players aren't cheating and actually know the rules for their characters, but, then, by the time they can have umpteen buffs, they should have been playing that character for at least a few months. I tend to assume that my players are reasonably intelligent and can read a page of text over the course of a few months. As far as tweaking out NPC's. Well, the easy answer is, don't. Use standard packages of equipment and away you go. You don't need to min/max your NPC's to make them effective. Those tables in the DMG with higher level NPC's is your friend. And, as a point, just because something has character levels does not mean it gets NPC wealth. A dragon with one level of wizard is NOT a first level NPC. Use the CR treasure tables for equipment. A lot of the complaints about complexity stem from two reasons. One, bloat of abilities from creatures. Two: a lack of willingness to simplify the game. [/QUOTE]
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