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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="Rothe" data-source="post: 2968606" data-attributes="member: 39813"><p>First let me say I like the new OM, more of the oni I always loved, never read of an oni that used cold, but lightening, flame yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I also like the new rust monster. So the end result doesn't lose flavor for me.</p><p></p><p>Nevertheless, the above quote is just the point raised about focusing on toe-to-toe combat as the sole touchstone of design, as opposed to combat that requires a bit more tactical thinking. Yes the OM against a party with comparable HP and AC is going to lose someone IF they face it toe-to-toe. Thus, don't face it toe-to-toe. You are going to need to surprise it, attack from range, trick it into burning that cone of cold, get some protection against that cold, have healing ready, make sure only your toughest fighter type faces it, etc. The underlying assumption seems to me to be, combat=rush in and swing. If so the OM is a poor design from that point of view. </p><p></p><p>IF the design philosphy is there should be some monsters that while readily defeatable can cause the loss of a party member if tactics and/or trickery are not used, then the original OM is not so bad.</p></blockquote><p></p>
[QUOTE="Rothe, post: 2968606, member: 39813"] First let me say I like the new OM, more of the oni I always loved, never read of an oni that used cold, but lightening, flame yes. :) I also like the new rust monster. So the end result doesn't lose flavor for me. Nevertheless, the above quote is just the point raised about focusing on toe-to-toe combat as the sole touchstone of design, as opposed to combat that requires a bit more tactical thinking. Yes the OM against a party with comparable HP and AC is going to lose someone IF they face it toe-to-toe. Thus, don't face it toe-to-toe. You are going to need to surprise it, attack from range, trick it into burning that cone of cold, get some protection against that cold, have healing ready, make sure only your toughest fighter type faces it, etc. The underlying assumption seems to me to be, combat=rush in and swing. If so the OM is a poor design from that point of view. IF the design philosphy is there should be some monsters that while readily defeatable can cause the loss of a party member if tactics and/or trickery are not used, then the original OM is not so bad. [/QUOTE]
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