Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="satori01" data-source="post: 2969217" data-attributes="member: 7859"><p>I'm not agreeing with the cry and the contention here. Focus in monsters is a good thing in my opinion. First off, the online web articles are Mike being allowed to play, they are not official.</p><p></p><p>I like the changes to the Rust Monster. Mike nailed it right on the head, the Rust Monster is supposed to be an encounter and NOT THE GAME STOPPING THING THAT IT IS. I doubt the point of an adventure is to stop the terrible Rust Monster from eating Home Depot...but to stop the evil priest before completing the Ritual of Doom and so forth. A Rust Monster's power to destroy Ferrous items, including Magic Items, means it is more a menance to high level groups than low. If I as 2nd level character lose my Longsword and my Banded Mail to the Rust Monster...it sucks, it is inconvienet....but the next humanoid we kill will probably yield replacements,(and it the wildly different dungeon design build of many 1e monsters entirely likely). However as an 8th level character, how upset as a player am I going to be when a bad save results in the Mithral Large Spiked shield the player used Armor Smithing skills to create, and had his Druid partymate enchanct with Craft Arms/and Armor. As a DM, I am loath to destroy cherised magic items on a monster that is nothing more than an encounter, and not likely to be a plot point...especially as in my campaign at least 1/3 of the players loot is self created, and I do not throw a lot or "replacement" or "upgrade" items randomly into treasure hordes. Items are important in any game, but the damage a Rust Monster does in destroying magic items is incalculably more destructive than mere hit points to high level players. Lets face it many players would rather die and be raised than lose a magic item.</p><p></p><p>The Ogre Magi is poorely designed. I have used the MM1 Ogre Magi as a CR 5 creature, that is what it's HP really peg it at, and let me tell you, using the Cone of Cold was scary, TPK with a good roll scary, it is realisticaly too much against a 5th level party. The creature can use some tweaking. Mearls, made a nice Ogre Ninja, and I would use that creature, but it needs some charming power.</p><p></p><p>The CR system I think is fine for non combat abilities as well, just keep the the abilities in line. CR becomes a measure of what "the roll needs to be". A Diplomat adversary might only have 4 HP, but Might have a Bluff Modifier +10 against a 3rd level party for a CR 3 encounter...as challenging as an Ogre but in a different way.</p></blockquote><p></p>
[QUOTE="satori01, post: 2969217, member: 7859"] I'm not agreeing with the cry and the contention here. Focus in monsters is a good thing in my opinion. First off, the online web articles are Mike being allowed to play, they are not official. I like the changes to the Rust Monster. Mike nailed it right on the head, the Rust Monster is supposed to be an encounter and NOT THE GAME STOPPING THING THAT IT IS. I doubt the point of an adventure is to stop the terrible Rust Monster from eating Home Depot...but to stop the evil priest before completing the Ritual of Doom and so forth. A Rust Monster's power to destroy Ferrous items, including Magic Items, means it is more a menance to high level groups than low. If I as 2nd level character lose my Longsword and my Banded Mail to the Rust Monster...it sucks, it is inconvienet....but the next humanoid we kill will probably yield replacements,(and it the wildly different dungeon design build of many 1e monsters entirely likely). However as an 8th level character, how upset as a player am I going to be when a bad save results in the Mithral Large Spiked shield the player used Armor Smithing skills to create, and had his Druid partymate enchanct with Craft Arms/and Armor. As a DM, I am loath to destroy cherised magic items on a monster that is nothing more than an encounter, and not likely to be a plot point...especially as in my campaign at least 1/3 of the players loot is self created, and I do not throw a lot or "replacement" or "upgrade" items randomly into treasure hordes. Items are important in any game, but the damage a Rust Monster does in destroying magic items is incalculably more destructive than mere hit points to high level players. Lets face it many players would rather die and be raised than lose a magic item. The Ogre Magi is poorely designed. I have used the MM1 Ogre Magi as a CR 5 creature, that is what it's HP really peg it at, and let me tell you, using the Cone of Cold was scary, TPK with a good roll scary, it is realisticaly too much against a 5th level party. The creature can use some tweaking. Mearls, made a nice Ogre Ninja, and I would use that creature, but it needs some charming power. The CR system I think is fine for non combat abilities as well, just keep the the abilities in line. CR becomes a measure of what "the roll needs to be". A Diplomat adversary might only have 4 HP, but Might have a Bluff Modifier +10 against a 3rd level party for a CR 3 encounter...as challenging as an Ogre but in a different way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
Top