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General Tabletop Discussion
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The New Design Philosophy?
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<blockquote data-quote="BluSponge" data-source="post: 2969411" data-attributes="member: 916"><p>I'm not one of them. I'd put 3e up there with GURPS and Rolemaster in complexity. If the game was completely modular, that might not be the case. But its more like Jenga, and any single piece you pull could bring the whole thing down (attacks of opportunity, for instance). Mix that in with all the exceptions built on the various feats and spells and you wind up with a fairly complex game, even if it does have a really simple core mechanic.</p><p></p><p>But that's neither here nor there, so...</p><p></p><p></p><p></p><p>Yes. It suggests the game can't support its own weight.</p><p></p><p>But I don't think the answer is necessarily to "dumb it down." After all, there are plenty of people who enjoy that degree of complexity. I'm just not one of them.</p><p></p><p>Frankly, wasn't this the whole point of the D&D/AD&D split? One game was simple enough for beginners, the other was beefed up for experienced players and tournament games. If WotC is intent on "simplifying" the game for the inexperienced, it suggests they should focus those efforts on the basic game. Watering down the game isn't likely to help you keep your following through to the next edition -- though I suspect many will switch simply because the new books will have DnD on the cover. ::shrug::</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="BluSponge, post: 2969411, member: 916"] I'm not one of them. I'd put 3e up there with GURPS and Rolemaster in complexity. If the game was completely modular, that might not be the case. But its more like Jenga, and any single piece you pull could bring the whole thing down (attacks of opportunity, for instance). Mix that in with all the exceptions built on the various feats and spells and you wind up with a fairly complex game, even if it does have a really simple core mechanic. But that's neither here nor there, so... Yes. It suggests the game can't support its own weight. But I don't think the answer is necessarily to "dumb it down." After all, there are plenty of people who enjoy that degree of complexity. I'm just not one of them. Frankly, wasn't this the whole point of the D&D/AD&D split? One game was simple enough for beginners, the other was beefed up for experienced players and tournament games. If WotC is intent on "simplifying" the game for the inexperienced, it suggests they should focus those efforts on the basic game. Watering down the game isn't likely to help you keep your following through to the next edition -- though I suspect many will switch simply because the new books will have DnD on the cover. ::shrug:: Tom [/QUOTE]
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