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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="Scribble" data-source="post: 2969930" data-attributes="member: 23977"><p>The CR system isn't a set in stone use this number or WOTC will come get you... The CR rules already do this. It already tells you to adjust for situational modifiers. </p><p></p><p>What do you mean rated on their own merrits? How do you judge what a power level is unless you have something to balance it against? That would be like telling somone it's 4 inches long without ever showing them a ruler.</p><p></p><p>The CR systems says this Monster is this powerfull against the classes and powers offered in the core rules. The core party becomes your ruler. If you decide to change the party to something not balanced to the core, you can, but you will need to adjust CR to match. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>I don't really agree with this. There are plenty of challenges in the game. People still die from fireballs and swords and poisons and arrows and dragons and all sortsa stuff.</p><p></p><p>They're just cutting back on the number of things that are based soley on luck of the drawl and not the power or strategy of your character.</p></blockquote><p></p>
[QUOTE="Scribble, post: 2969930, member: 23977"] The CR system isn't a set in stone use this number or WOTC will come get you... The CR rules already do this. It already tells you to adjust for situational modifiers. What do you mean rated on their own merrits? How do you judge what a power level is unless you have something to balance it against? That would be like telling somone it's 4 inches long without ever showing them a ruler. The CR systems says this Monster is this powerfull against the classes and powers offered in the core rules. The core party becomes your ruler. If you decide to change the party to something not balanced to the core, you can, but you will need to adjust CR to match. I don't really agree with this. There are plenty of challenges in the game. People still die from fireballs and swords and poisons and arrows and dragons and all sortsa stuff. They're just cutting back on the number of things that are based soley on luck of the drawl and not the power or strategy of your character. [/QUOTE]
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