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General Tabletop Discussion
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The New Design Philosophy?
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<blockquote data-quote="Delta" data-source="post: 2971287" data-attributes="member: 40269"><p>I totally agree with that. I think part of it is the "Magic"-ification of D&D, which I see as accelerating. 3.0 made some significant changes that were pretty well received. That's given a green-light to the WOTC designers that everything about D&D is fair game for overhauling.</p><p></p><p>I used to work at a computer-based CCG company. What's really easy for the CCG designers is to start slamming together mechanics without any thought to flavor, and there comes a point when they see that as their job. (They are the most hard-core players, and they spend all their free time analyzing the game that pure-mechanical way, so it's how they think.)</p><p></p><p>I would much prefer a design philosophy that asked this: "How can we best simulate all the classic fantasy books and mythology in D&D?" That wouldn't be a mechanical question, it would involve stripping out rules and abilities and spells that conflict with how new players perceive of a fantasy adventure when they sit at the table. Difficult and hard to pull off, but I'd rather see D&D walk in that direction that the current CCG-mechanics-uber-alles.</p></blockquote><p></p>
[QUOTE="Delta, post: 2971287, member: 40269"] I totally agree with that. I think part of it is the "Magic"-ification of D&D, which I see as accelerating. 3.0 made some significant changes that were pretty well received. That's given a green-light to the WOTC designers that everything about D&D is fair game for overhauling. I used to work at a computer-based CCG company. What's really easy for the CCG designers is to start slamming together mechanics without any thought to flavor, and there comes a point when they see that as their job. (They are the most hard-core players, and they spend all their free time analyzing the game that pure-mechanical way, so it's how they think.) I would much prefer a design philosophy that asked this: "How can we best simulate all the classic fantasy books and mythology in D&D?" That wouldn't be a mechanical question, it would involve stripping out rules and abilities and spells that conflict with how new players perceive of a fantasy adventure when they sit at the table. Difficult and hard to pull off, but I'd rather see D&D walk in that direction that the current CCG-mechanics-uber-alles. [/QUOTE]
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