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General Tabletop Discussion
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The New Design Philosophy?
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<blockquote data-quote="I'm A Banana" data-source="post: 2971528" data-attributes="member: 2067"><p>CAUTION: Unapologetic Snark Below</p><p></p><p>I would abandon this game in a heartbeat if I had to emulate fantasy literature. What kind of boring old fart wants to do that? No, I want to emulate flashy graphics and stirring quests of videogames, where heroes can be shown and not just described on the page! And since I'm the one with the disposable income, no family, no rent, all my food provided for me....guess who is voting more often with their gaming dollar? Guess who WotC is going to court? Cheap old farts who "know the value of a dollar" so well they refuse to spend it, or punk kids like me who like spikey hair and pierced paladins and pokemon and who spend more to get it? Kids with soccer practice and play practice and part-time jobs and hours of homework who don't have time to sit around alone in a room reading the monster manual like some sort of cloistered nerd-child. The question isn't "which design philosophy should WotC have?" It's "Which design philosophy are they being PAID to MAKE?" You want your precious purple unicorns and mysogynist barbarians to be the wave of the future? The moment some old Conan novel sells more than the latest manga from <em>Shonen Jump</em>, or can bring in more income than a month's subscription to WoW, you'll get it. 'Till then, you're just angry penniless hobos, missing an arm from the War, who refuse to accept that the past is dead and never coming back and the future of gaming belongs to adventure stories, not dungeon crawls, and that doesn't mean it's dumb or juvenile or simplistic.</p><p></p><p>Now that the snark has passed, I'll merely chip in with my 100% support of FireLance's post:</p><p></p><p></p><p></p><p>The Sonnet Philosophy is a golden one. I'd love to tweak a system that works infinately more than I'd love to force a malfunctioning, random, gimped system into some semblance of coherence. d20, 3.x, and the future of the game, definately should adhere to the idea that focus on what makes D&D fun is good. Breaking my treasure and ignoring half of a monster's write up as nonsensical or too complex is pretty much wasting space without making me have fun. </p><p></p><p>(it should probably also be said that I'm NOT the kid in the snarky section, just that such a beast might very well be the one telling WotC what to do)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2971528, member: 2067"] CAUTION: Unapologetic Snark Below I would abandon this game in a heartbeat if I had to emulate fantasy literature. What kind of boring old fart wants to do that? No, I want to emulate flashy graphics and stirring quests of videogames, where heroes can be shown and not just described on the page! And since I'm the one with the disposable income, no family, no rent, all my food provided for me....guess who is voting more often with their gaming dollar? Guess who WotC is going to court? Cheap old farts who "know the value of a dollar" so well they refuse to spend it, or punk kids like me who like spikey hair and pierced paladins and pokemon and who spend more to get it? Kids with soccer practice and play practice and part-time jobs and hours of homework who don't have time to sit around alone in a room reading the monster manual like some sort of cloistered nerd-child. The question isn't "which design philosophy should WotC have?" It's "Which design philosophy are they being PAID to MAKE?" You want your precious purple unicorns and mysogynist barbarians to be the wave of the future? The moment some old Conan novel sells more than the latest manga from [I]Shonen Jump[/I], or can bring in more income than a month's subscription to WoW, you'll get it. 'Till then, you're just angry penniless hobos, missing an arm from the War, who refuse to accept that the past is dead and never coming back and the future of gaming belongs to adventure stories, not dungeon crawls, and that doesn't mean it's dumb or juvenile or simplistic. Now that the snark has passed, I'll merely chip in with my 100% support of FireLance's post: The Sonnet Philosophy is a golden one. I'd love to tweak a system that works infinately more than I'd love to force a malfunctioning, random, gimped system into some semblance of coherence. d20, 3.x, and the future of the game, definately should adhere to the idea that focus on what makes D&D fun is good. Breaking my treasure and ignoring half of a monster's write up as nonsensical or too complex is pretty much wasting space without making me have fun. (it should probably also be said that I'm NOT the kid in the snarky section, just that such a beast might very well be the one telling WotC what to do) [/QUOTE]
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