Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 2971554" data-attributes="member: 23977"><p>Definitely not the 2e book. I will look again tonight.</p><p></p><p> </p><p></p><p>They might have? I was never a huge fan of the OM to begin with. Just never fit in with my games I guess. </p><p></p><p>My point about the lair filled with slaves was that since the MM mentioned you'd find them in remote areas... it makes me think of this OM living in a cave decked out in elegence stolen from humans with drugged up (charmed) slave women around him at his beck and call... (almost like that scene at the begining of The Shadow... But replace Alec Baldwin (what HE done lately???) with an Ogre Mage...)</p><p></p><p>But that's what *I* saw... which is the thing about flavor text... it can be wildly different from one person to the next, which is why I can't dissagree with a redesign based on my visualization of a monster. (Kind of like when I see a movie based on a book I've read.)</p><p></p><p>The New (unofficial) OM doesn't really match the flavor I had in my head either but that's the point. That doesn't invalidate the new monster at all. Mr Mearls was showing us what an OM would look like if he designed it today. Maybe HE always envisioned the thing as a leader among Ogres, and therefore that's why intimidation made more sense then Charm... </p><p></p><p>Which brings me to...</p><p></p><p></p><p></p><p>I can agree that a discussion of how to play the monster distinctive from other similar monsters is a good idea. To a degree. I'd rather not see people feel as if they're being forced into a particular concept of flavor, but a suggested role would be cool...</p><p></p><p>As for the stats, I think there definitely SHOULD be a big focus on the stats. The numbers and math problems are the essesnce of the "game" aspect of the game. The flavor is what everyone else adds to it. </p><p></p><p>I'm not a fan of removing all fluff at all. I love it, and pull ideas from it, but again, since flavor is so wildly different from one person to the next, the thing I need the deigners doing is tinkering with the actual math and rules to make sure things work fairly, and cut down on all the silly "That doesn't make sense!" arguments in the game...</p></blockquote><p></p>
[QUOTE="Scribble, post: 2971554, member: 23977"] Definitely not the 2e book. I will look again tonight. They might have? I was never a huge fan of the OM to begin with. Just never fit in with my games I guess. My point about the lair filled with slaves was that since the MM mentioned you'd find them in remote areas... it makes me think of this OM living in a cave decked out in elegence stolen from humans with drugged up (charmed) slave women around him at his beck and call... (almost like that scene at the begining of The Shadow... But replace Alec Baldwin (what HE done lately???) with an Ogre Mage...) But that's what *I* saw... which is the thing about flavor text... it can be wildly different from one person to the next, which is why I can't dissagree with a redesign based on my visualization of a monster. (Kind of like when I see a movie based on a book I've read.) The New (unofficial) OM doesn't really match the flavor I had in my head either but that's the point. That doesn't invalidate the new monster at all. Mr Mearls was showing us what an OM would look like if he designed it today. Maybe HE always envisioned the thing as a leader among Ogres, and therefore that's why intimidation made more sense then Charm... Which brings me to... I can agree that a discussion of how to play the monster distinctive from other similar monsters is a good idea. To a degree. I'd rather not see people feel as if they're being forced into a particular concept of flavor, but a suggested role would be cool... As for the stats, I think there definitely SHOULD be a big focus on the stats. The numbers and math problems are the essesnce of the "game" aspect of the game. The flavor is what everyone else adds to it. I'm not a fan of removing all fluff at all. I love it, and pull ideas from it, but again, since flavor is so wildly different from one person to the next, the thing I need the deigners doing is tinkering with the actual math and rules to make sure things work fairly, and cut down on all the silly "That doesn't make sense!" arguments in the game... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
Top