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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="I'm A Banana" data-source="post: 2971609" data-attributes="member: 2067"><p>But where does "poetry" end and "literature" begin? How about Shakespeare's plays, were they poetry? Can an act be poetry? How about graffitti, or bathroom stall word art? Does poetry need words?</p><p></p><p>If you don't define the limits of what you're doing, then it can become hopelessly vague, so much so that a book like "How To Write Poetry" becomes functionally useless because it boils down to "Do something and call it poetry and if people agree, then that's what it is."</p><p></p><p>With regards to game design, unless the qualities of the game are defined, the game becomes hopelessly vague make-believe, and a Player's Guide on make-believe is pretty useless because it is whatever you believe it to be. </p><p></p><p>There is no debate about what is and is not a sonnet, where it bleeds into something else entirely. That doesn't mean one can't be creative in a sonnet, or even twist and manipulate the rules of a sonnet to entirely new creative ends, but that does mean that it's a useful, precise word with a definate meaning and can have definate organization. </p><p></p><p>D&D doesn't need to liberate anyone's imagination. The imaginations are already pretty inventive if they find D&D at all appealing ("every rpg player is an amateur rpg designer"). What it does need to do is define it's goals and how it's going ot achieve those goals so that people who want different goals can clearly see what points will add to it and what points will not. </p><p></p><p>I may break the format of a sonnet in half and twist it into some sort of Frankenstein's monster of wordplay like I do with my D&D games. But that doesn't mean that I think the goal of "defining a sonnet" would destroy anything.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2971609, member: 2067"] But where does "poetry" end and "literature" begin? How about Shakespeare's plays, were they poetry? Can an act be poetry? How about graffitti, or bathroom stall word art? Does poetry need words? If you don't define the limits of what you're doing, then it can become hopelessly vague, so much so that a book like "How To Write Poetry" becomes functionally useless because it boils down to "Do something and call it poetry and if people agree, then that's what it is." With regards to game design, unless the qualities of the game are defined, the game becomes hopelessly vague make-believe, and a Player's Guide on make-believe is pretty useless because it is whatever you believe it to be. There is no debate about what is and is not a sonnet, where it bleeds into something else entirely. That doesn't mean one can't be creative in a sonnet, or even twist and manipulate the rules of a sonnet to entirely new creative ends, but that does mean that it's a useful, precise word with a definate meaning and can have definate organization. D&D doesn't need to liberate anyone's imagination. The imaginations are already pretty inventive if they find D&D at all appealing ("every rpg player is an amateur rpg designer"). What it does need to do is define it's goals and how it's going ot achieve those goals so that people who want different goals can clearly see what points will add to it and what points will not. I may break the format of a sonnet in half and twist it into some sort of Frankenstein's monster of wordplay like I do with my D&D games. But that doesn't mean that I think the goal of "defining a sonnet" would destroy anything. [/QUOTE]
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